Basic Information
- Moveset: Ling Tong
- Advanced Skill: Protect
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
2 | 3 | 5 | 1 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Wood Nunchaku | 44 | 39 | 31 | 150 | 155 | 125 | 150 | Protect |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Wood Nunchaku | +19 | +25 | +29 | +19 | +31 |
2 | Sturdy Nunchaku | +22 | +28 | +32 | +22 | +34 |
3 | Iron Nunchaku | +25 | +31 | +35 | +25 | +37 |
4 | Rising Phoenix | +28 | +34 | +38 | +28 | +40 |
5 | Dragon Fury | +31 | +37 | +41 | +31 | +43 |
6 | True Dragon Fury | +34 | +40 | +44 | +34 | +46 |
Pictures
Wood Nunchaku & Sturdy Nunchaku
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Iron Nunchaku
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Rising Phoenix
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dragon Fury & True Dragon Fury
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Launch | Knockback | Rotation Lock | Element | SA |
---|---|---|---|---|---|---|---|---|
Thrust | Jumps forward performing a knee attack. | O | O | C6 | ||||
Pierce | Crouches down and and does rising flip kick into the air. | O | C1 | C6 | O | |||
Crescent | Flips the Nunchaku around body. | O | O | C6 | O | |||
Moon | Small hop then slams Nunchaku on the ground to create a shockwave. | O | C6 | |||||
Eclipse | Small hop performing a sideways kick to create a 360º tornado. | O | O | |||||
Fan | Does a series of fast attacks with the nunchakus while moving forward. | O | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Ok | Ok | Ok | Bad | Bad | Bad | Good | Bad | Excellent |
Capture | Bad | Bad | Bad | Good | Bad | Bad | Bad | Good | Bad | Excellent |
Defeat | Bad | Bad | Bad | Good | Bad | Bad | Bad | Good | Bad | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Launch | Knockback | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | A backwards flip kick launching the enemy into the air. | O | |||||
Charge 3 | A series of roundhouse kicks. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Flips forward and slams leg onto the ground, creating a small ground pound. | O | |||||
Charge 5 | Creates a tornado launcher in front. | O | O | ||||
Evolution | N2 > N3 > E9 | O | O | O | |||
Jump Charge | Kicks and sends out a blue projectile disc. | O | |||||
Jump Attack | Swings nunchaku in a vertical fashion downward. | O | |||||
Dash Attack | Downward hit. | O |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Very Low Mobility, Juggles, Knockback finisher. | Slowly steps forward flipping the nunchaku around the body. Ends with a 180 hit from front to back on the left. |
True Musou | Musou with added fire damage. Ending finisher is a series or frontal swings with an explosion effect around your body to finish. |
Musou Length
Musou | 155-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Protect - Gradually heals allies HP
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 10 | 10 | 12 | 15 | 8 | 5 | 17 | (5+5)*N+10e | 10 | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12 | 14e | 10 | 12e | 10 | 12e | 10 | 12e | 12e | 15e |
15*N+15 |
15*N+10+10+10+15F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.