00032016 1-10

Basic Information

Flask Wheel

Attack Damage Defense Life Musou
3 1 6 2 5

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Wolf Sword 42 41 25 160 130 125 125 Perserverance

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Wolf Sword +22 +16 +32 +20 +29
2 Feral Sword +25 +19 +35 +23 +32
3 Wolf Claw +28 +22 +38 +26 +35
4 King Wolf +31 +25 +41 +29 +38
5 Master Wolf +34 +28 +44 +32 +41
6 True Master Wolf +37 +31 +47 +35 +44


Wolf Sword & Feral Sword

+ Fire + Ice
WSword2 WSword2F WSword2I
+ Wind + Vorpal + Lightning
WSword2W WSword2V Wolf2L

Wolf Claw

+ Fire + Ice
WSword3 WSword3F WSword3I
+ Wind + Vorpal + Lightning
WSword3W WSword3V Wolf3L

King Wolf

+ Fire + Ice
WSword4 WSword4F WSword4I
+ Wind + Vorpal + Lightning
WSword4W WSword4V Wolf4L

Master Wolf & True Master Wolf

+ Fire + Ice
WSword6 WSword6F WSword6I
+ Wind + Vorpal + Lightning
WSword6W WSword6V Wolf6L


Emblem Description Stagger Stun Knockback Launch Collapse Rotation Lock Element SA

Throws a red disc projectile forward. C6 has two extra inputs that allows you to throw another disc one after the other.

O C6 (All hits)

Swing the Sword around your body then raise it up creating an AoE lightning storm.

O C6 O

Brandish Sword overhead then quickly thrust forward creating a burst effect.


Jam sword into the ground sending out multi directional grounded red waves.

O C6

Throws a straight red projectile disc followed by four discs traveling in a V-shaped arc.

O(Both hits) O(Both hits) O(First disc)

Upward slash to the right followed by a spinning slash to the right. Extra input adds a reverse spinning slash.

O(First two hits) O(Last hit) O(All hits)


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Bad Bad Good Good Bad Ok Excellent Ok
Capture Good Bad Bad Good Ok Bad Ok Good Ok Ok
Defeat Good Bad Bad Good Ok Bad Ok Good Good Good


DWO Wolf Sword - Thrust

DWO Wolf Sword - Thrust

DWO Wolf Sword - Pierce

DWO Wolf Sword - Pierce

DWO Wolf Sword - Crescent

DWO Wolf Sword - Crescent

DWO Wolf Sword - Moon

DWO Wolf Sword - Moon

DWO Wolf Sword - Eclipse

DWO Wolf Sword - Eclipse

DWO Wolf Sword - Fan

DWO Wolf Sword - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Standing uppercut swing. O
Charge 3

Upward slashes from the left and right. Ends with a slash to the right then a downward slash forward.

O(Last hit) O(Last hit)
Charge 4

Downward slash forward then upward slash to the right.

O(Second hit) O(Both hits)
Charge 5 Swing Sword up creating an AoE effect. O O


JP UPDATE: There's no lag in the ending hits (i.e. it "looks" proper)

O(Last hit) O O(Last hit) O
Jump Charge

Front flip then slam the Sword on the ground sending out a traveling red lightning bolt.

Jump Attack Downward swing. O X
Dash Attack Sliding frontal slash to the left. O X


  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video
DWO Wolf Sword - Move Set

DWO Wolf Sword - Move Set


Type Mobility Juggles? Finisher does Description
Regular Musou Low No Knockback

Frontal slashes to the left then right. Ends by shooting several small red waves in all directions. Does not hit multiple times.

True Musou Yes

Musou with added fire damage. Ends by pointing the Sword upward sending out multi-directional grounded red waves.

Musou Length

Musou 130-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Musou's Video
DWO Wolf Sword - Musou's

DWO Wolf Sword - Musou's

Advanced +

Perserverance ~ Base Defense x2

Advanced + Video
DWO Wolf Sword - Advanced

DWO Wolf Sword - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 7+10e 8 12 17 (5+5)N+10+10e 7e+10e 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10 14e(+14e+14e) 8 10e 15e 17e 10 14e 10e+15e 10e+8e(+15e) 15N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.