Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 5 | 2 | 1 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Tyrant Sword | 46 | 47 | 42 | 190 | 130 | 110 | 130 | Phoenix |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Tyrant Sword | +23 | +35 | +17 | +17 | +31 |
2 | Bandit Sword | +26 | +38 | +20 | +20 | +34 |
3 | Great Tyrant | +29 | +41 | +23 | +23 | +37 |
4 | Fearsome Blade | +32 | +44 | +26 | +26 | +40 |
5 | Horrific Blade | +35 | +47 | +29 | +29 | +43 |
6 | True Horrific Blade | +38 | +50 | +32 | +32 | +46 |
Pictures
Tyrant Sword & Bandit Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Great Tyrant
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Fearsome Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Horrific Blade & True Horrific Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Slam Sword on the ground creating a large earthquake effect forward. C1 locks in place, while C6 can move. | O | C1 | O | ||||
Pierce | Stomp the ground creating an AoE. C1 has a long delay while C6 is instant. | O | O | |||||
Crescent | Does a body slam creating an AoE. Causes opponent to drop on their back. | |||||||
Moon | Lays bomb and rolls backwards. Takes 3 seconds to explode. Bomb doesn't kill enemies and can damage you or allies if in range. | O | O | Fire | ||||
Fan | Frontal slash to the right. | O | O | |||||
Eclipse | Jump up and slams the Sword on the ground creating an AoE. Causes opponent to drop on their back. | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Bad | Good | Ok | Ok | Ok | Good | Good | Ok | Good |
Capture | Bad | Ok | Good | Ok | Bad | Ok | Good | Ok | Ok | Good |
Defeat | Bad | Ok | Excellent | Ok | Bad | Ok | Good | Ok | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Hopping uppercut slash. | O | |||||
Charge 3 | Slashes to the right and left. Ends with two more frontal slashes one to the right then the left. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Turn around and jabs with the Sword held backwards. | O | O | ||||
Charge 5 | Headbutts the ground causing an AoE. | O | O | ||||
Evolution | N2 > N3 > C4 | O(Last hit) | O | O | |||
Jump Charge | Stomps on the ground. Can be repeated 3 times. | O | |||||
Jump Attack | Downward slash. Can hit behind user. | O | |||||
Dash Attack | Frontal slash from the right. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
- Jump Charge can be extended if you continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | No | Knockback | Frontal slashes to the left then right. Ends with one more swing which launches enemies into the air then a belly flop. |
True Musou | Launch | Musou with added fire damage. Ends with a bomb thrown forward while rolling backwards. |
Musou Length
Musou | 130-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Phoenix - All attacks are imbued with elemental affinities
Advanced + Video |
Motion Damage Value
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 8 | 12 | 17 | 20 | 8 | 7+7+7 | 17 | (5+5)*N+7+7 | 17 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12 | 12 | 12 | 12(Fire) | 15 | 12 | 15*N+15+15+20 | 15*N+15+15+15(fire) |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.