00032007 1-12

Basic Information

Flask Wheel

Attack Damage Defence Life Musou
3 2 5 1 6

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Sabers 40 29 25 140 150 140 155 Rally

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Sabers +23 +18 +28 +15 +31
2 Sharp Sabers +26 +21 +31 +18 +34
3 Wing Sabers +29 +24 +34 +21 +37
4 Eagle +32 +27 +37 +24 +40
5 Falcon +35 +30 +40 +27 +43
6 True Falcon +38 +33 +43 +30 +46


Twin Sabers & Sharp Sabers

+ Fire + Ice
TSabers2 TSabers2F TSaber2I
+ Wind + Vorpal + Lightining
TSaber2W TSaber2V TSaber2L

Wing Sabers

+ Fire + Ice
TSabers3 TSabers3F TSaber3I
+ Wind + Vorpal + Lightning
TSaber3W TSaber3V TSaber3L


+ Fire + Ice
TSabers4 TSabers4F TSaber4I
+ Wind + Vorpal + Lightning
TSaber4W TSaber4V TSaber4L

Falcon & True Falcon

+ Fire + Ice
TSabers6 TSabers6F TSaber6I
+ Wind + Vorpal + Lightning
TSbaer6W TSaber6V TSaber6L



Emblem Description Stagger Stun Launch Knockback Rotation Lock Elemental SA
Thrust Runs forward with Sabers held out then spin and do a frontal attack. An extra input during the run will stop the run and do a ground pound instead. O (ground pound) O (run and spin only) O (C6 spin only) O (C1 spin only, C6 spin and ground pound only)
Pierce Does a spin jump backwards creating a 360º tornado attack around your character then fire a small ground projectile forward. O C6 (both hits)
Crescent Short dashing Frontal attack from left to right with both Sabers. O O O C6
Moon Two frontal outward strikes. O C6
Eclipse Clockwise spin with both Sabers held outward. Press charge again to shoot a yellow orb forward that will explode after awhile while jumping backwards. O O (spin only) O
Fan Jumps in the air and throws a blue projectile disc. charge again as you land to throw another blue disc forward. O (both hits) O (both hits)



C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Bad Excellent Good Good Ok Bad Ok Excellent Ok
Defeat/Capture Ok Bad Good Excellent Good Ok Ok Good Excellent Good


DWO Twin Sabers - Thrust

DWO Twin Sabers - Thrust

DWO Twin Sabers Pierce

DWO Twin Sabers Pierce

DWO Twin Sabers - Crescent

DWO Twin Sabers - Crescent

DWO Twin Sabers - Moon

DWO Twin Sabers - Moon

DWO Twin Sabers - Eclipse

DWO Twin Sabers - Eclipse

DWO Twin Sabers - Fan

DWO Twin Sabers - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Upward cross slash. O
Charge 3 Spins around in the air with Sabers held above. Ends with downward slash. O O O
Charge 4 Jumping cross slash that lifts enemies up followed by a landing cross slash. O O O
Charge 5 Frontal tornado launcher. O O
Evolution N3 > N4 > N5 > N6 O O O
Jump Charge Throws blue projectile disc at a downwards horizontal slope. O
Jump Attack Downward slash while flipping forward quickly. O
Dash Attack Sliding cross slash. O

Move Set Video
DWO Twin Sabers - Move Set

DWO Twin Sabers - Move Set



Type Attributes Description
Musou High Mobility, does ground damage, Knockback finisher. A rotating series of slashes. Ends with one slash across followed by a downward slash
True Musou Musou with added fire damage. Ending finisher is lifting slash followed by a giant fireball thrown forward.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Musou's Video
DWO Twin Sabers - Musou's

DWO Twin Sabers - Musou's

Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Advanced + Video
DWO Twin Sabers - Advanced

DWO Twin Sabers - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 6 6 8 10 15 18 8 8 13 15 15 6 15 7*N+12e 10+10e 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10+10e(10) 12+10e(12e) 6+8 15e+10e 10e 12e 15e+13e 12e+8e 16e+8 12*N+15 12*N+15+30F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.