Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
5 | 1 | 3 | 6 | 2 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Twin Maces | 41 | 37 | 31 | 150 | 170 | 135 | 155 | Rally |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Twin Maces | +29 | +15 | +25 | +34 | +20 |
2 | Graceful Maces | +32 | +18 | +28 | +37 | +23 |
3 | Royal Maces | +35 | +21 | +31 | +40 | +26 |
4 | Enchantress | +38 | +24 | +34 | +43 | +29 |
5 | Diva | +41 | +27 | +37 | +46 | +32 |
6 | True Diva | +44 | +30 | +40 | +49 | +35 |
Pictures
Twin Maces & Graceful Maces
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Royal Maces
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Enchantress
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Diva & True Diva
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|
Thrust | Back flip (C1) or kneel down (C6) followed by a wind cone. | O | O | C6 | |||
Pierce | 360º attack ending in a back strike then repeated for a forward strike. | O | O (Second strike) | ||||
Crescent | Forward flip to slam the ground with your legs creating an AoE effect. | O | O | ||||
Moon | Spins with maces outward and moves slightly. Small range. | O | O | ||||
Eclipse | Hop to slam both Maces on the ground creating a shockwave. | O | O | ||||
Fan |
Shoot out 2 blue energy discs in a V shape forward. Extra input causes a sliding leg sweep. |
O (Disc) | O (Leg sweep) | O (Both hits) |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Good | Good | Ok | Bad | Ok | Good | Bad | Excellent | Ok |
Capture | Bad | Ok | Ok | Ok | Bad | Good | Ok | Bad | Ok | Good |
Defeat | Bad | Good | Ok | Good | Bad | Ok | Ok | Bad | Ok | Good |
Video's
Thrust |
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Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | Hopping upward strike. | O | |||||
Charge 3 | Does one vertical strike then a horizontal strike. Finishes with an upside down strike then a hopping frontal sweep. | O | O | O | |||
Charge 4 | Frontal swipe followed by a kick from the left | O | O (kick) | ||||
Charge 5 | Frontal petal tornado launcher. | O | O | ||||
Evolution | N2 > N3 > C4 | O (Last hit) | O | ||||
Jump Charge | Does a flip midair and dash forward then plunges down making a shockwave that even hit enemies in the air. | O | |||||
Jump Attack | Smacks with a mace. | O | |||||
Dash Attack | Does a forward flip kick. | O |
Move Set Video |
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Musou
Description
Type | Attributes | Description |
Musou | Good Mobility,1st hit stuns rest Juggles, Knockback finisher. | A rotating series of kicks. Each kick will stun an enemy. Ends with a front flip using both Maces to knock the enemy away. |
True Musou | Musou with added fire damage. Ending finisher is a 360 Tornado spawned from a kick upwards in front of you. |
Musou Length
Musou | 170-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 10 | 15+15e | 10 | 12 | 17 | (10+10)*N+12+12e | 17+15e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 3e | 5e | 8+17e | 17+17e | 12e | 15e | 17e | 10/10e+20e | 12e | 18*N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself. The "Combo" damage value represents the total sum if you had connected with the all previous attack strings. (So C3 combo value is the total value of N1+N2+C3 values)
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.