Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
5 | 3 | 2 | 1 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Twin Fans | 42 | 29 | 30 | 140 | 160 | 130 | 150 | Fortify |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Twin Fans | +29 | +18 | +20 | +19 | +35 |
2 | Cherry Blossoms | +32 | +21 | +23 | +22 | +38 |
3 | Violet Fans | +35 | +24 | +26 | +25 | +41 |
4 | True Beauty | +38 | +27 | +29 | +28 | +44 |
5 | Qiao Beauty | +41 | +30 | +32 | +31 | +47 |
6 | True Qiao Beauty | +44 | +33 | +35 | +34 | +50 |
Pictures
Twin Fans & Cherry Blossoms
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Viloet Fans
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
True Beauty
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Qiao Beauty & True Qiao Beauty
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|---|
Thrust | Toss Fans like a boomerang forward. | O | O | O | ||||
Pierce | Shoots flame from both fans, one in the front, the other in the back. | O | Fire | O | ||||
Crescent | A quick frontal slash - C6 is 2 attacks. | O | O | |||||
Moon | A swift hit of the surroundings in close range with some delay. | O | O | |||||
Eclipse | 360º tornado AoE around your character. | O | ||||||
Fan | A leaping downward cross slash. | O | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Excellent | Bad | Ok | Bad | Bad | Ok | Ok | Ok |
Capture | Ok | Bad | Ok | Ok | Bad | Bad | Bad | Ok | Bad | Ok |
Defeat | Ok | Bad | Ok | Good | Bad | Bad | Ok | Ok | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | A fast dual direction uppercut. | O | |||||
Charge 3 | Throws Fans one by one in front catching it as it comes back. Ends with a 360 spin. | O | O | ||||
Charge 4 | Dive forward with wide open arms hitting a wide area. | O | O | ||||
Charge 5 | Arch back then cross both arms while doing a small hop to create a petal tornado in front. | O | O | ||||
Evolution | N3 > N4 > N5 > N6. | O | O | O | |||
Jump Charge | Curl up while both Fans are circling infront to shoot a fire ball at downward angle. Causes enemy to fall down has innate fire element. Excellent start up for combos. | Fire | |||||
Jump Attack | Short dive with both hands extended outward, can hit enemies with your face. | O | |||||
Dash Attack | Frontal Dive. | O |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Stationary, Juggles, 360 Knockback finisher | Throws both fans out and close vicinity and rotate it with your finger while standing on one leg. Ends with a counterclockwise spin retreiving the fans as they come back. |
True Musou | Musou with added fire damage. Ending finisher catches both Fans then throws a giant fireball forward. |
Musou Length
Musou | 160-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 15 | 6 | 6 | 8 | 10 | 15 | 18 | 8 | 10 | 15 | 18 | 8 | 1F | 17 | (5+5)*N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 10e | 1F | 20e | 20e+17e | 13 | 15 | 20e | 12 | 15*N+20 | 15*N+30F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.