Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
2 | 3 | 6 | 1 | 5 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Tonfa | 50 | 40 | 25 | 170 | 150 | 125 | 140 | Majesty |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Tonfa | +21 | +24 | +31 | +20 | +28 |
2 | Sturdy Tonfa | +24 | +27 | +34 | +23 | +31 |
3 | Studded Tonfa | +27 | +30 | +37 | +26 | +34 |
4 | Conqueror | +30 | +33 | +40 | +29 | +37 |
5 | Overlord | +33 | +36 | +43 | +32 | +40 |
6 | True Overlord | +36 | +39 | +46 | +35 | +43 |
Pictures
Tonfa & Sturdy Tonfa
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Studded Tonfa
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Conqueror
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Overlord & True Overlord
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Forward right punch, then swing arms slightly downward creating a small AoE. | O(Punch) | C6(AoE) | |||||
Pierce | Spin back with both Tonfas outward, then a diving helicopter spin forward. | O(First spin) | O(Second spin) | C6(Both spins) | C1(First spin) | |||
Crescent | Right punch then left punch. Ends by swinging both Tonfas outward. Can be extended for 2 more punches. Sun Ce's original C6. | O(Last hit) | O(Last hit) | O(First punch) | ||||
Moon | Swirling uppercut creating an AoE at your feet. | O | C6 | |||||
Fan | Spin left Tonfa in a circle then punch the ground with both Tonfa's creating a V shaped Earthquake effect. | O | O | |||||
Eclipse | Swing Tonfas to the left then right, then raise your right hand up creating an AoE. | O | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Excellent | Excellent | Bad | Good | Excellent | Good | Bad | Ok | Ok |
Capture | Good | Bad | Ok | Ok | Good | Bad | Bad | Ok | Bad | Good |
Defeat | Good | Ok | Ok | Good | Good | Ok | Ok | Good | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Backwards flip kick. | O | |||||
Charge 3 | Swing both Tonfa's up to the right then down to the left. Ends with two kicks infront to the right. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Dash forward with both Tonfa's held out. | O | O | ||||
Charge 5 | Left explosive punch | O | Fire | ||||
Evolution | N2-->N3-->C4 | O (Last hit) | O | O | |||
Jump Charge | Dive straight down jamming the Tonfa's into the ground. | O | |||||
Jump Attack | Spin kicks. | O | |||||
Dash Attack | Frontal left kick followed by a thrusting left kick forward. | O(First kick) | O(Second kick) |
Note:
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Launch | Spin right Tonfa to the left then left Tonfa to the right. Ends with two clockwise spins while jumping. |
True Musou | Knockback | Musou with added fire damage. Ends by jumping back creating a shockwave with your foot as you land then do an explosive dash punch forward |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Majesty ~ Attack, Damage & Defense boost dependant on current Life
Advanced + Video |
Motion Damage values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 6+6 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 17 | 8 | 10 | 17 | (5+5)N+6+6e | 17e | 15F |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 10+12 | 12+14e | 7+9 | 9e+11e | (3+3)N+5e | (4+4)N+5e | 12 | 10e | 12e | 14e | 15N+20 | 15*N+8+15F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F= Fire, e = Element.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.