Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
3 | 6 | 5 | 1 | 2 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Strategist Fan | 41 | 32 | 23 | 140 | 165 | 115 | 130 | Fortify |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Startegist Fan | +26 | +32 | +31 | +9 | +25 |
2 | Swallow Tail | +29 | +35 | +34 | +12 | +28 |
3 | Hawk Wing | +32 | +38 | +37 | +15 | +31 |
4 | Black Feather | +35 | +41 | +40 | +18 | +34 |
5 | Dark Feather | +38 | +44 | +43 | +21 | +37 |
6 | True Dark Feather | +41 | +47 | +46 | +24 | +40 |
Pictures
Strategist Fan & Swallow Tail
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Hawk Wing
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Black Feather
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dark Feather & True Dark Feather
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Launch | Knockback | Rotation Lock | Element | SA |
---|---|---|---|---|---|---|---|---|
Thrust | Single energy beam forward. | O | O | |||||
Pierce | Calls down lightning hitting surrounding enemies. | O | C6 | O | ||||
Crescent | Slide forward while Fan swiftly moves from side to side in front of you. Has wide range. | O | O | |||||
Moon | Dash backward spinning fan around body twice. | O | C6 | |||||
Eclipse | Slowly walks forward while the Fan spins around your body shooting energy beams every interval. | O | ||||||
Fan | Creates a purple spark in front of you, then warps Fan to shoot three parallel energy beams straight forward. | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Ok | Excellent | Good | Bad | Good | Ok | Good | Good | Bad |
Capture | Bad | Bad | Good | Good | Bad | Ok | Ok | Good | Good | Bad |
Defeat | Bad | Bad | Good | Good | Bad | Bad | Good | Good | Bad | Bad |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Launch | Knockback | Rotation Lock | Element | SA |
---|---|---|---|---|---|---|---|---|
Charge 2 | Levitates the Fan upward. | O | ||||||
Charge 3 | Shoots a single energy beam forward. ~ long distance. | O | O | |||||
Charge 4 | Slides backward with a frontal Fan attack then slides forward with the Fan spinning around your body. Multi Input. | O (Both hits) | O (First hit) | |||||
Charge 5 | Creates a large purple orb from your left hand | O | O | |||||
Evolution | N2 > N3 > C4 | O | O (Last hit) | O | ||||
Jump Charge | Slams down creating a shockwave. | O | ||||||
Jump Attack | Downward swipe with Fan out infront. | O | ||||||
Dash Attack | Slides forward with Fan held out. | O |
Move Set Video |
---|
Musou
Description
Type | Mobility | Juggles? | Finisher does | Description |
Musou |
None |
Ground | Nothing | Continuously shoots 3 laser beams out in V shaped area as Fan moves from left to right continuously. Ends by shooting five lasers in front. Can rotate around. |
True Musou | Knockback | Musou with added fire damage. Ending finisher is a large Yin Yang seal AoE while levitating up. |
Musou Length
Musou | 165-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 6 | 8 | 17 | 8 | 6 | 17 | 12 | 17+10 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 8 | 0 | 5 | 10 | 12 | 10 | 12 | 8+8+8+8 | 5*N | 10*N | 10*N+20(fire) |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.