Basic Information
- Moveset: Zhang Jiao
- Advanced Skill: Illusion
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
6 | 5 | 3 | 2 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Sorcerer's Staff | 43 | 37 | 28 | 170 | 160 | 125 | 140 | Illusion |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Sorcerer's Staff | +34 | +29 | +25 | +22 | +15 |
2 | Pyre Staff | +37 | +32 | +28 | +25 | +18 |
3 | Mystic Staff | +40 | +35 | +31 | +28 | +21 |
4 | Fire Staff | +43 | +38 | +34 | +31 | +24 |
5 | Volcano Staff | +46 | +41 | +37 | +34 | +27 |
6 | True Volcano Staff | +49 | +44 | +40 | +37 | +30 |
Pictures
Sorcerer's Staff & Pyre Staff
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Mystic Staff
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Fire Staff
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Volcano Staff & True Volcano Staff
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stun | Drop | Launch | Knockback | Rotation Lock | Elemental | SA |
---|---|---|---|---|---|---|---|---|
Thrust | Release a giant ball of fire that explodes after a few seconds. | O | X | Fire | ||||
Pierce | Place Staff on ground then releases a giant fire ball forward and backwards. | O | C6 | Fire | ||||
Crescent | Swing Staff from left to right releasing a stream of fire. | O | Fire | |||||
Moon | Swing Staff around and over your head in 360º. | O | O | |||||
Eclipse | Lean back and thrust Staff into the air creating a flame whirlwind AoE around you. | O | O | |||||
Fan | Swing Staff in a ring shape in front of you creating a ring of fire. | Fire |
Note:
- Drop- Enemy falls to the ground as if dead.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation. "O" means you can't turn during this attack. "X" means you can turn during this attack.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Good | Ok | Bad | Bad | Good | Good | Excellent | Bad |
Capture | Ok | Bad | Bad | Bad | Good | Bad | Bad | Bad | Bad | Ok |
Defeat | Excellent | Bad | Bad | Bad | Ok | Bad | Bad | Bad | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stun | Stagger | Launch | Drop | Knockback | Element | SA |
---|---|---|---|---|---|---|---|---|
Charge 2 | Turn around and Uppercut with Staff behind your back | O | ||||||
Charge 3 | Walk forward with Staff floating in front moving up and down, ends with a ground AoE shockwave | O | O (Last Hit) | |||||
Charge 4 | Create a plume of fire from top of the Staff as you swing it right to left | O | Fire | |||||
Charge 5 | Swing Staff upwards creating 4 Gems shaped Runes that send enemies upwards. | O | ||||||
Evolution | N1 > N3 > C4 | O | O | Fire | O | |||
Jump Charge | Blow Fire in a V shape in front of you | O | Fire | |||||
Jump Attack | Send out the Staff in front of you | O | ||||||
Dash Attack | Staff flys out in front of you | O |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Stationary, Enemies will be burnt and drop unless you keep hitting them | Fire out Fireballs, Ends with a plume of fire from left to right |
True Musou | Musou with added Finisher. Finisher is create a circle of Flames all around you |
Musou Length
Musou | 160-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Illusion Makes all enemies visible to allies & makes all allies invisible to enemies
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 6 | 8 | 1F | 8 | 1F | 17 | 17+(8+8)N+9e | 1F | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 7F | 10F | 7F | 7F | 1F | 1F | 15e | 15e | 1F | 12e | 10N+2 | 12N2+2 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.