Basic Information
- Moveset: Xiahou Dun
- Advanced Skill: Godly Speed
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
5 | 3 | 6 | 2 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Scimitar | 44 | 39 | 31 | 170 | 155 | 125 | 150 | Godly Speed |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Scimitar | +31 | +26 | +30 | +24 | +8 |
2 | Death Blade | +34 | +29 | +33 | +27 | +11 |
3 | Great Scimitar | +37 | +32 | +36 | +30 | +14 |
4 | Kirin Blade | +40 | +35 | +39 | +33 | +17 |
5 | Kirin Fang | +43 | +38 | +42 | +36 | +20 |
6 | True Kirin Fang | +46 | +41 | +45 | +39 | +23 |
Pictures
Scimitar & Death Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Great Scimitar
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Kirin Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Kirin Fang & True Kirin Fang
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Shoots a cone of wind in front of you. | O | C1 | O | ||||
Pierce | Slash from front to back on the right followed by a forward downward slash. Extra Input - Dash forward then slash to the left. Xiahou Dun's original C1. |
O(First hit) | O | O(First hit, extra input) | ||||
Crescent | Two forward upward slashes. | O | O(C1 last hit, C6 both hits) | O | ||||
Moon | Extend left hand infront and stomp the ground behind with the right foot to create a dark energy AoE effect around your characters body. | O | C6 | |||||
Fan | Slams the non-bladed part of the Sword on the ground creating a large frontal earthquake effect. Sometimes doesn't hit close enemies. | O | O | O | ||||
Eclipse | Two counterclockwise spins with the Sword held outward. Extra Input - Frontal slash to the right, then spinning slash to the left with a shockwave underneath. Xiahou Dun's original C6. |
O(Extra input first slash) | O(Shockwave) | O(1st input, shockwave) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Dizzy - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Ok | Excellent | Bad | Ok | Ok | Bad | Bad |
Good |
Good |
Capture | Bad | Bad | Bad | Ok | Bad | Bad | Bad | Ok | Excellent | Bad |
Defeat | Bad | Bad | Ok | Good | Bad | Bad | Bad | Ok | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | One handed uppercut with the sword. | O | X | ||||
Charge 3 | Full moon slash. Ends with a small hopping slash. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Frontal slash to the right. | O | O | ||||
Charge 5 | Slams sword on the ground with a small AoE effect. | O | O | ||||
Dash Attack | Slides followed by a swirling uppercut with sword. | O | X | ||||
Jump Normal | Slash to the left. | O | X | ||||
Jump Charge | Lifting slash proceeded by right to left slashes. Ends with downward slash. Opponent can aerial recover from the downward slash if it connects. | O(Last hit) | O | X | |||
Evolution | N2-->N3-->C4 | O | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
- Jump Charge can be extended if you continue pressing charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Upward slashes to the left and right. Ends with a frontal upward slash to the right creating an AoE around you. |
True Musou | Juggle, Knockback | Musou with added fire damage. Ends with a jump with an AoE around you followed by a frontal slash with an AoE. |
Musou Length
Musou | 155-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Godly Speed - Movement Speed MAX
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 16 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 12 | 17 | 20 | 8 | 10*N+12 | 17 | 10*N+10e | 13e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 3e | 5e | 15+15(+13e) | 15+17e | 12 | 15e | 5e+5e(+10e+12e) | 15*N+15+20 | 15*N+8+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.