Basic Information
- Moveset: Zhang Liao
- Advanced Skill: Leech
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
5 | 2 | 3 | 6 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Pole Blade | 44 | 44 | 29 | 160 | 145 | 115 | 125 | Leech |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Pole Blade | +30 | +22 | +23 | +35 | +16 |
2 | Vicious Blade | +33 | +25 | +26 | +38 | +19 |
3 | Great Blade | +36 | +28 | +29 | +41 | +22 |
4 | Blue Wyvern | +39 | +31 | +32 | +44 | +25 |
5 | Golden Wyvern | +42 | +34 | +35 | +47 | +28 |
6 | True Golden Wyvern | +45 | +37 | +38 | +50 | +31 |
Pictures
Pole Blade & Vicious Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Great Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Blue Wyvern
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Gold Wyvern & True Gold Wyvern
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Charge 1 - Brandish Blade then thrust forward. Charge 2 - Extended charge up with a dashing thrust. |
O | C1(Charge 1) | O | C1 Charge 2 C6 both | |||
Pierce | Stab forward then slam the non-bladed part behind. Slam causes enemy to drop on their back. | O(Stab) | C6(Both hits) | |||||
Crescent | Charge forward with pole held infront. | O | C6 | O | ||||
Moon | Clockwise spin. Hits twice. | O(Ending spin) | C6(Both hits) | |||||
Fan | Swing the Blade to the right sending out 2 projectile disks at the left and right diagonal infront. | O | O | |||||
Eclipse | Spin Blade around the body creating an AoE. Zhang Liao's original C6. | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Good | Good | Bad | Ok | Bad | Excellent | Good | Ok |
Defeat/Capture | Bad | Ok | Bad | Excellent | Bad | Bad | Bad | Good | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Charge Attacks
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Upward slash. | O | X | ||||
Charge 3 | Swing the butt end of the Blade to the right then left. Ends with an upward slash to the right. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Frontal kick to the left. | O | O | ||||
Charge 5 | Input 1 - Spinning slash with a tornado released forward. Input 2 - Dashing attack while spinning the Blade around your body. |
O(Input 2) | O(Input 1) | O | |||
Evolution | N2-->N3-->C4. | O(Last hit) | O | X | O | ||
Jump Normal | Swipe to the left. | O | X | ||||
Jump Charge | Shoot a blue disk at a downward angle. | O | X | ||||
Dash Attack | Slash to the right. | O | X |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | No | Knockback | Downward slashes to the right then left while moving forward. Ends with a low sweep. |
True Musou | Yes | Musou with added fire damage. Ends with a low sweep to the right followed by a giant fireball forward. |
Musou Length
Musou | 145-150 | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | 7/8 | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 17 | 8 | 5 | 17 | (5+5)N+10e | 17e | 12e+12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 14e/17e | 16e/19e | 10+10 | 12e+12e | 14 | 16e | 8+10 | 10+12e | 15e | 15e | 15N+20 | 15N+15+30 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.