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Yuri's Wiki
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Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 1 6 2 5


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Nanman Gauntlets 49 52 36 190 120 100 125 Steadfastness


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Nanman Gauntlets +23 +23 +33 +25 +27
2 Heavy Gauntlets +26 +26 +36 +28 +30
3 Beast Gauntlets +29 +29 +39 +31 +33
4 Beast Master +32 +32 +42 +34 +36
5 King of Beasts +35 +35 +45 +37 +39
6 True King of Beasts +38 +38 +48 +40 +42

Pictures

Nanman Gauntlets & Heavy Gauntlets

+ Fire + Ice
Gauntlets2 Gauntlets2F Gauntlets2I
+ Wind + Vorpal + Lightning
Gauntlets2W Gauntlets2V Gauntlets2L

Beast Gauntlets

+ Fire + Ice
Gauntlets3 Gauntlets3F Gauntlets3I
+ Wind + Vorpal + Lightning
Gauntlets3W Gauntlets3V Gauntlets3L


Beast Master

+ Fire + Ice
Gauntlets4 Gauntlets4F Gauntlets4I
+ Wind + Vorpal + Lightning
Gauntlets4W Gauntlets4V Gauntlets4L


King of Beasts & True King of Beasts

+ Fire + Ice
Gauntlets6 Gauntlets6F Gauntlets6I
+ Wind + Vorpal + Lightning
Gauntlets6W Gauntlets6V Gauntlets6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Front flipping downward attack. Causes knockdown. X
Pierce Hop in place creating an earthquake effect to your sides. Aims in the direction you are facing. O C1 O
Crescent Lunge forward landing on your back. Causes knockdown. O
Moon Punches the ground with the right Gauntlet creating an AoE. Meng Huo's original C6. Causes knockdown. X
Fan Forceful right hook. O(Strong) X
Eclipse Float above the ground spinning with the body stretched out. O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Good Good Good Bad Good Bad Bad Good Good
Defeat/Capture Bad Bad Ok Excellent Bad Good Bad Good Bad Bad

Video's

Thrust
DWO_Nanman_Gauntlets_-_Thrust


Pierce
DWO_Nanman_Gauntlets_-_Pierce









Crescent
DWO_Nanman_Gauntlets_-_Crescent


Moon
DWO_Nanman_Gauntlets_-_Moon


Eclipse
DWO_Nanman_Gauntlets_-_Eclipse


Fan
DWO_Nanman_Gauntlets_-_Fan


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Right uppercut. O O X
Charge 3 Swirling left hooks. O(Last hit) O(Last hit) O
Charge 4 Lunging body slam. O O
Charge 5 Smash the ground infront with both Gauntlets. O O
Dash Attack Sliding body slam. O X
Jump Normal Circular right hook. O X
Jump Charge Stomp the ground twice. O(Both hits) X
Evolution N4>N5>N6. O X O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_Nanman_Gauntlets_-_Move_Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou None Yes Knockback Right handed ground punch followed by a left. Ends by slamming both Gauntlets on the ground.
True Musou Musou with added fire damage. Ends with 4 more punches followed by a forceful right punch.



Musou Length

Musou Stat 120-155 187-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 5/8 7/10 ??/?? ??/?? ??/?? ??/??

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Nanman_Gauntlets_-_Musou's


Advanced +

Steadfastness ~ Armor Level 3

Advanced + Video
DWO_Nanman_Gauntlets_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 10 10 12 14 17 20 12 14 17 20 8 7+7 17 13N+13e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 18 12e 13e 12 28 10e 15N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.