Basic Information
- Moveset: Meng Huo
- Advanced Skill: Steadfastness
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 1 | 6 | 2 | 5 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Nanman Gauntlets | 49 | 52 | 36 | 190 | 120 | 100 | 125 | Steadfastness |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Nanman Gauntlets | +23 | +23 | +33 | +25 | +27 |
2 | Heavy Gauntlets | +26 | +26 | +36 | +28 | +30 |
3 | Beast Gauntlets | +29 | +29 | +39 | +31 | +33 |
4 | Beast Master | +32 | +32 | +42 | +34 | +36 |
5 | King of Beasts | +35 | +35 | +45 | +37 | +39 |
6 | True King of Beasts | +38 | +38 | +48 | +40 | +42 |
Pictures
Nanman Gauntlets & Heavy Gauntlets
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Beast Gauntlets
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Beast Master
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
King of Beasts & True King of Beasts
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Front flipping downward attack. Causes knockdown. | X | ||||||
Pierce | Hop in place creating an earthquake effect to your sides. Aims in the direction you are facing. | O | C1 | O | ||||
Crescent | Lunge forward landing on your back. Causes knockdown. | O | ||||||
Moon | Punches the ground with the right Gauntlet creating an AoE. Meng Huo's original C6. Causes knockdown. | X | ||||||
Fan | Forceful right hook. | O(Strong) | X | |||||
Eclipse | Float above the ground spinning with the body stretched out. | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Good | Good | Good | Bad | Good | Bad | Bad | Good | Good |
Defeat/Capture | Bad | Bad | Ok | Excellent | Bad | Good | Bad | Good | Bad | Bad |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Right uppercut. | O | O | X | |||
Charge 3 | Swirling left hooks. | O(Last hit) | O(Last hit) | O | |||
Charge 4 | Lunging body slam. | O | O | ||||
Charge 5 | Smash the ground infront with both Gauntlets. | O | O | ||||
Dash Attack | Sliding body slam. | O | X | ||||
Jump Normal | Circular right hook. | O | X | ||||
Jump Charge | Stomp the ground twice. | O(Both hits) | X | ||||
Evolution | N4>N5>N6. | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | None | Yes | Knockback | Right handed ground punch followed by a left. Ends by slamming both Gauntlets on the ground. |
True Musou | Musou with added fire damage. Ends with 4 more punches followed by a forceful right punch. |
Musou Length
Musou Stat | 120-155 | 187-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | 5/8 | 7/10 | ??/?? | ??/?? | ??/?? | ??/?? |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Steadfastness ~ Armor Level 3
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 10 | 10 | 12 | 14 | 17 | 20 | 12 | 14 | 17 | 20 | 8 | 7+7 | 17 | 13N+13e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 18 | 12e | 13e | 12 | 28 | 10e | 15N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.