Basic Information
- Moveset: Xing Cai
- Advanced Skill: Recovery Guard
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
2 | 1 | 5 | 6 | 3 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Long Fork | 46 | 40 | 40 | 170 | 150 | 120 | 135 | Recovery Guard |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Long Fork | +22 | +20 | +30 | +34 | +25 |
2 | Heavy Long Fork | +25 | +23 | +33 | +37 | +28 |
3 | Cobra Fork | +28 | +26 | +36 | +40 | +31 |
4 | Sacred Light | +31 | +29 | +39 | +43 | +34 |
5 | Ambition | +34 | +32 | +42 | +46 | +37 |
6 | True Ambition | +37 | +35 | +45 | +49 | +40 |
Pictures
Long Fork & Heavy Long Fork
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Cobra Fork
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Sacred Light
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Ambition & True Ambition
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Knockback | Elemental | SuperArmor |
---|---|---|---|---|
Thrust | Jumping back flip releasing a wave of energy forwards. Causes collapse. | O | ||
Pierce | Spin fork over your head then slam it tip first into the ground creating a small AoE shockwave. | C6 | ||
Crescent | Thrust your Shield forwards. | O | C6 | O |
Moon |
Small jump spin clockwise. Extra input creates a ground AoE of energy around you. |
C6 | ||
Eclipse | Hit with Shield then spin three times with Fork & Shield held out, ends by hitting bottom of weapon onto the ground which summons lightning strikes. | O | O | |
Fan | Throws Shield into the air and do a strong slash to the left with the Fork. | O | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Bad | Good | Bad | Ok | Bad | Bad | Good | Good |
Defeat/Capture | Bad | Excellent | Bad | Good | Bad | Ok | Bad | Bad | Ok | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description |
---|---|
Charge 2 | Backhand Shield Bash |
Charge 3 | 360 Spins ending with a sliding backhand slash |
Charge 4 |
Powerfull left to right slash, followed by throwing Shield like a boomerang First input slam the shield around causing the enemy to stagger while extra input throw shield around knocking them away . |
Charge 5 | Thrust Fork forwards firing out a whirlwind forwards |
Evolution | N3 > N4 > N5 |
Jump Charge | Left to right slash with Fork |
Jump Attack | Slam tip of Fork into the ground and forward flipping to land |
Dash Attack | Small hop sliding forward with Shield infront and releasing a AoE pulse around you |
Full Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Stationary, Juggles, Knockback Finisher | Swing Fork Wildly from left to right, Ends with a back turning wide swing with Fork |
True Musou | Musou with added Fire damage, Finisher is a a small forward hit followed by a thrusting corkscrew twist forwards with Fork, creating an explosion at the tip. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Recovery Guard ~ Blocked Hits restore HP
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 6+8 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 17 | 8 | 12 | 17 | 10+(10+10)N+15e | 17+20e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12e | 14e | 7+8 | 10+10e | 14 | 16e | 5+8 | 8+10e | 18e | 6+6e+16e | 15N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, i = Ice, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.