Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 2 | 5 | 1 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Light Sword | 47 | 41 | 32 | 150 | 150 | 130 | 150 | Boundary |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Light Sword | +24 | +22 | +31 | +20 | +34 |
2 | Advanced Light Sword | +27 | +25 | +34 | +23 | +37 |
3 | Resplendent Light Sword | +30 | +28 | +37 | +26 | +40 |
4 | Holy Light Sword | +33 | +31 | +40 | +29 | +43 |
5 | Nu Wa Light Sword | +36 | +34 | +43 | +32 | +46 |
6 | True Nu Wa Light Sword | +39 | +37 | +46 | +35 | +49 |
Pictures
Light Sword & Advanced Light Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Resplendent Light Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Holy Light Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Nu Wa Light Sword & True Nu Wa Light Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Quick stabs forward with an ice shower followed by a thrusting stab. | O(Both) | C1 | Ice(Ice shower) C6(Thrust) |
C6(Ice shower) | |||
Pierce | Jump back and throw the sword down it will circle around you as you land then you spin it in front of your hand. | O(Circling) | O(Spin) | C6(Both) | ||||
Crescent | Spin three times with sword held out then backflip and throw the Sword diagonally downward. | O(3rd spin) | C1(Sword throw) | C6(Sword throw) | ||||
Moon | Raise Sword up releasing a shockwave at your feet. Causes collapse. | C6 | C6 | |||||
Fan | Upward slash to the right, downward slash to the left, then two frontal kicks ending with two upward slashes. The kicks cause collapse Extra input - Two more slashes then shoot an AoE seal forward from your hand. Second slash causes collapse. |
O(Seal) | O(Seal) | |||||
Eclipse | Float above the ground then raise your hand up creating giant ice crystal around you. | O | Ice | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Ok | Good | Ok | Ok | Good | Good | Ok | Excellent | Good |
Defeat | Bad | Good | Good | Excellent | Bad | Ok | Excellent | Good | Ok | Good |
Capture | Bad | Good | Good | Ok | Bad | Ok | Excellent | Bad | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Charge Attacks
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Upward slash. | O | X | O | |||
Charge 3 | Frontal slash to the left then right. Ends with a spinning slash. | O(Last hit) | O(Last hit) | O | |||
Charge 4 | Frontal outward slash | O | O | O | |||
Charge 5 | Stab the ground releasing a short ranged tornado launcher. | O | O | ||||
Dash Attack | Thrusting stab. | O | X | ||||
Jump Normal | Downward angled stab. | O | X | ||||
Jump Charge | Backflip then dive downward | O | X | ||||
Evolution | N2>N3>C4 | O | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | None | Yes | Knockback | Swift frontal slashes. Ends with a spinning slash with a shockwave. |
True Musou | Juggle, Knockback | Musou with added fire damage. Ends with a backhanded slash then raise your sword up releasing a giant ice crystal around you. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Block all attack's from any direction, but each block will reduce the Duration Boundary is active.
Advanced + Video |
Motion Damage values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 8 | 10 | 17 | 8 | 12 | 17 | (4+4+4)*N+8e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 5i+1e | 7i+1e | 7+7 | 10e+10e | 4*4+8 | 5*4+10e | 12 | 14e | 3*8+8e | 14i | 8*N+15 | 8*N+12+15 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.