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00032006 1-13

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
6 3 2 5 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Iron Sword 41 42 28 150 155 130 155 Phoenix


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Iron Sword +28 +23 +23 +26 +17
2 Sharpened Sword +31 +26 +26 +29 +20
3 Steel Sword +34 +29 +29 +32 +23
4 Elder Sword +37 +32 +32 +35 +26
5 Ancient Sword +40 +35 +35 +38 +29
6 True Ancient Sword +43 +38 +38 +41 +32

Pictures

Iron Sword & Sharpened Sword

+ Fire + Ice
ISword2 ISword2F ISword2I
+ Wind + Vorpal + Lightining
Isword2W ISword2V2 ISword2L


Steel Sword

+ Fire + Ice
ISword3 ISword3F ISword3I
+ Wind + Vorpal + Lightning
Isword3W ISword3V ISword3L


Elder Sword

+ Fire + Ice
ISword4 ISword4F ISword4I
+ Wind + Vorpal + Lightning
Isword4W ISword4V2 ISword4L


Ancient Sword & True Ancient Sword

+ Fire + Ice
IswordR6 IswordR6fire IswordR6ice
+ Wind + Vorpal + Lightning
IswordR6wind IswordR6vorp IswordR6light


Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Shoots a wind cone in front of you. O O O
Pierce Kick forward then does a backwards slash. O(Both hits) O(Slash)
Crescent Frontal slash while spinning followed by a forward thrust. O(First hit) O(Second hit) O(Both hits)
Moon Twirls around and does a 360º explosion attack. O
Fan Frontal slash to the left. Doesn't hit enemies directly behind. O O
Eclipse Jumps in the air and does a 360º red tornado attack launching attack. O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Dizzy - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cuase them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Good Bad Bad Ok Ok Ok Ok Good
Capture Bad Ok Good Ok Bad Ok Ok Good Ok Good
Defeat Ok Ok Good Ok Bad Ok Ok Good Ok Excellent

Video's

Thrust
DWO_Iron_Sword_-_Thrust


Pierce
DWO_Iron_Sword_-_Pierce









Crescent
DWO_Iron_Sword_-_Crescent


Moon
DWO_Iron_Sword_-_Moon


Eclipse
DWO_Iron_Sword_-_Eclipse


Fan
DWO_Iron_Sword_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Swings Sword up. O
Charge 3 Does a series of downward slashes with Sword while twirling around. Ends with low frontal slash. Can juggle opponent after stunning them. O(Last hit) O(Last hit)
Charge 4 Jumps in the air and does twirling frontal slash. Second and third twirls only activate when you hit someone. O(Last input) O(First input)
Charge 5 Frontal tornado launcher. O O
Evolution N4 > N5 > N6 O(Last hit) O O
Jump Charge Throw a blue disk projectile at a downward angle then stomp on the ground O(Stomp) O(Disk)
Jump Attack Downward slash. O
Dash Attack A series of running slash attacks that can continuously juggle the enemy. Can be repeated up to 3 times O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.



Move Set Video
DWO_Iron_Sword_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low Yes Launch A series of upward slashes while walking forward. Ends with a twirling upwards slash that covers all around.
True Musou Knockback Musou with added fire damage. Ends with a twirl followed by an explosion stab.

Musou Length

Musou 155-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Iron_Sword_-_Musou's


Advanced +

Phoenix - All attack imbued with elemental affinities

Advanced + Video
DWO_Iron_Sword_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 8 8 10 12 17 20 10 12 17 20 8 5+12 17 12+(5+10)*N+10 12+5+10 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 18+20 20+20 15+15 17 18 12 15*N+17 15*N+15(fire)
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.


Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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