Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
6 | 3 | 2 | 5 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Iron Sword | 41 | 42 | 28 | 150 | 155 | 130 | 155 | Phoenix |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Iron Sword | +28 | +23 | +23 | +26 | +17 |
2 | Sharpened Sword | +31 | +26 | +26 | +29 | +20 |
3 | Steel Sword | +34 | +29 | +29 | +32 | +23 |
4 | Elder Sword | +37 | +32 | +32 | +35 | +26 |
5 | Ancient Sword | +40 | +35 | +35 | +38 | +29 |
6 | True Ancient Sword | +43 | +38 | +38 | +41 | +32 |
Pictures
Iron Sword & Sharpened Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Steel Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Elder Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Ancient Sword & True Ancient Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Shoots a wind cone in front of you. | O | O | O | ||||
Pierce | Kick forward then does a backwards slash. | O(Both hits) | O(Slash) | |||||
Crescent | Frontal slash while spinning followed by a forward thrust. | O(First hit) | O(Second hit) | O(Both hits) | ||||
Moon | Twirls around and does a 360º explosion attack. | O | ||||||
Fan | Frontal slash to the left. Doesn't hit enemies directly behind. | O | O | |||||
Eclipse | Jumps in the air and does a 360º red tornado attack launching attack. | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Dizzy - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cuase them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Ok | Good | Bad | Bad | Ok | Ok | Ok | Ok | Good |
Capture | Bad | Ok | Good | Ok | Bad | Ok | Ok | Good | Ok | Good |
Defeat | Ok | Ok | Good | Ok | Bad | Ok | Ok | Good | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Swings Sword up. | O | |||||
Charge 3 | Does a series of downward slashes with Sword while twirling around. Ends with low frontal slash. Can juggle opponent after stunning them. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Jumps in the air and does twirling frontal slash. Second and third twirls only activate when you hit someone. | O(Last input) | O(First input) | ||||
Charge 5 | Frontal tornado launcher. | O | O | ||||
Evolution | N4 > N5 > N6 | O(Last hit) | O | O | |||
Jump Charge | Throw a blue disk projectile at a downward angle then stomp on the ground | O(Stomp) | O(Disk) | ||||
Jump Attack | Downward slash. | O | |||||
Dash Attack | A series of running slash attacks that can continuously juggle the enemy. Can be repeated up to 3 times | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | Yes | Launch | A series of upward slashes while walking forward. Ends with a twirling upwards slash that covers all around. |
True Musou | Knockback | Musou with added fire damage. Ends with a twirl followed by an explosion stab. |
Musou Length
Musou | 155-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Phoenix - All attack imbued with elemental affinities
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 10 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 12 | 17 | 20 | 8 | 5+12 | 17 | 12+(5+10)*N+10 | 12+5+10 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 3 | 5 | 18+20 | 20+20 | 15+15 | 17 | 18 | 12 | 15*N+17 | 15*N+15(fire) |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.