Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
2 | 6 | 5 | 1 | 3 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Iron Blade | 46 | 45 | 30 | 170 | 135 | 120 | 130 | Fortitude |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Iron Blade | +21 | +32 | +30 | +17 | +24 |
2 | Sturdy Blade | +24 | +35 | +33 | +20 | +27 |
3 | Giant Blade | +27 | +38 | +36 | +23 | +30 |
4 | Flying Dragon | +30 | +41 | +39 | +26 | +33 |
5 | Young Dragon | +33 | +44 | +42 | +29 | +36 |
6 | True Young Dragon | +36 | +47 | +45 | +32 | +39 |
Pictures
Iron Blade & Sturdy Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Giant Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Flying Dragon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Young Dragon & True Young Dragon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Slams Blade on the ground creating a large earthquake effect in a straight line. C1 has a slight delay, while C6 is instant. | O | C1 | O | ||||
Pierce | Does a vertical slash in front and behind. | O(Both hits) | C1 | O(Both hits) | O(Both hits) | |||
Crescent | Sends out an energy wave in shape of an arrowhead in a coned AoE. Has small range and a bit more if hit from very tip of attack. C1 has a delay while C6 has none. | O | C1 | C6 | ||||
Moon | A 360º attack. Causes collapse. | C6 | ||||||
Fan | Flips in the air and throws the Blade to the ground catching enemies on fire. Guan Ping's original C6. | O | Fire | |||||
Eclipse | Continuously spins in a circle while moving around. Max of five spins. | O(Last spin) | O(Repeated spins) | O(Last spin) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Ok | Good | Ok | Bad | Ok | Ok | Good | Ok |
Capture | Bad | Bad | Ok | Good | Bad | Bad | Ok | Bad | Bad | Good |
Defeat | Bad | Bad | Ok | Good | Bad | Bad | Ok | Good | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut swing. | O | |||||
Charge 3 | A series of downward slashes while moving forward. Ends with a slam to the ground that causes a shockwave. | O(Shockwave) | O(Shockwave) | ||||
Charge 4 | Frontal slash to the left. | O | O | ||||
Charge 5 | A frontal tornado launcher. | O | O | ||||
Evolution | N2 > N3 > C4 | O(Last hit) | O | O | |||
Jump Charge | Spins in the air in place performing 3 downward angled spinning slashes. | O(Last spin) | |||||
Jump Attack | Downward slash. | O | |||||
Dash Attack | A horizontal slash. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Does a series of spinning of slashes while moving forward. Can be controlled to continuously juggle the enemy if you move around them. |
True Musou | Musou with added fire damage. Ends with a jumping slash followed by a sword slam releasing a cone shaped wave forward. |
Musou Length
Musou | 135-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Fortitude - Protection against all elements and effects like stun.
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 15 | 18 | 8 | 9*N | 17 | (7+7)*N+12 | 17 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12 | 14 | 13+13 | 15+15 | 7 | 12 | 12 | 14 | 12F | 6*N+9 |
15*N |
15*N+12+40F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.