Basic Information
- Moveset: DWO Exclusive
- Advanced Skill: Thunder Clap
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
5 | 1 | 2 | 3 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Horned Blade | 48 | 39 | 28 | 160 | 145 | 125 | 145 | Thunder Clap |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Horned Blade | +32 | +18 | +20 | +27 | +33 |
2 | Sharpened Horned Blade | +35 | +21 | +23 | +30 | +36 |
3 | Fiery Horned Blade | +38 | +24 | +26 | +33 | +39 |
4 | Talon Horned Blade | +41 | +27 | +29 | +36 | +42 |
5 | Master Horned Blade | +44 | +30 | +32 | +39 | +45 |
6 | True Master Horned Blade | +47 | +33 | +35 | +42 | +48 |
Pictures
Horned Blade & Sharpened Horned Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Fiery Horned Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Talon Horned Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Master Horned Blade & True Master Horned Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Swing Blade upward to the left and right releasing red X's forward. | O(Second X) | C1 | O(Second X) | C6 | |||
Pierce | Three quick front flip slashes in place followed by a jumping sword slam. Slam causes enemy to drop on their back. | O(3rd spin) | C6(Slam) | |||||
Crescent | Hopping downward slash to the left, Hopping slash to the right, ends with a frontal slash to the left with a slash trail. | O(Slash trail) | C6(Slash trail) | |||||
Moon | Counterclockwise spin. | O | C6 | O | ||||
Fan | Swing Blade upward to the left, frontal swing to the right, ending with an upward swing forward releasing a cone shaped wave. | O(Cone wave) | O(Cone Wave) | |||||
Eclipse | Crouch body together then stretch out with an AoE effect surrounding you. | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Good | Ok | Ok | Good | Good | Good | Good | Ok |
Capture | Ok | Good | Ok | Ok | Ok | Excellent | Good | Bad | Ok | Ok |
Defeat | Ok | Good | Ok | Ok | Ok | Excellent | Good | Bad | Ok | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Moveset
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Upward slash. | O | X | ||||
Charge 3 | Downward slashes to the left. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Lunging slash on the right side. | O | O | ||||
Charge 5 | Backflip leaving a cone shaped wave forward. | O | O | ||||
Dash Attack | Upward slash. | O | X | ||||
Jump Normal | Swipe to the left. | O | X | ||||
Jump Charge | Lifting slash followed by a punch with the left hand and kick from the right leg. Ends with a kick from the left leg. | O(Last kick) | O(Lifting swipe) | X | |||
Evolution | N4 >N5 >N6. | O(Last hit) | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
- Jump Charge can be extended if you continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Front flip slashes while moving forward. Ends with a low sweep with a slash trail. |
True Musou | Musou with added fire damage. Ends with a shockwave when you land followed by an AoE upon stomping the ground. |
Musou Length
Musou | 145-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Thunder Clap while running become enveloped in a whirlwind of energy allowing you to run through troops/commanders without being stoped ~ also causes minimal damage to people on contact.
Advanced + Video |
Motion Damage values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 10 | 10 | 12 | 15 | 8 | 11+8*N+8 | 17 | 5+5+5*N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 4+4e | 5*4+6 | 7*4+10e | 7+7+10 | 9+9+12e | 15 | 17e | 8+8+12e | 15e | 15*N+20 | # |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.