Basic Information
- Moveset: Dian Wei
- Advanced Skill: Aggression
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
1 | 3 | 5 | 6 | 2 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Hand Axe | 52 | 45 | 36 | 160 | 140 | 100 | 125 | Aggression |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Hand Axe | +22 | +23 | +27 | +29 | +24 |
2 | Superior Axe | +25 | +26 | +30 | +32 | +27 |
3 | Strike Axe | +28 | +29 | +33 | +35 | +30 |
4 | Boar Axe | +31 | +32 | +36 | +38 | +33 |
5 | Mad Bull | +34 | +35 | +39 | +41 | +36 |
6 | True Mad Bull | +37 | +38 | +42 | +44 | +39 |
Pictures
Hand Axe & Superior Axe
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Strike Axe
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Boar Axe
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Mad Bull & True Mad Bull
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Knockdown | Launch | Rotation Lock | Element | SA |
Thrust | Frontal upward slash to the right. | O | O | O | |||||
Pierce | Ground pound behind then infront. | O | X | ||||||
Crescent | Quick frontal ground pound. Can hit very close enemies behind the user. C1 has a slight delay while C6 is instant. | O | X | ||||||
Moon | 360º AoE around the characters body while arching back. C1 has a slight delay while C6 is instant. Dian Wei's original C1. | O | X | ||||||
Fan | Frontal downward slash to the right. | O | X | ||||||
Eclipse | Hop to slam the Axe on the ground creating a shockwave. | O | X |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Knockdown - Enemy is dropped on their back when hit by this attack. They cannot counterattack.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn you character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Ok | Good | Bad | Ok | Good | Ok | Bad | Good | Ok |
Capture | Bad | Ok | Excellent | Ok | Bad | Good | Good | Ok | Bad | Good |
Defeat | Bad | Good | Excellent | Good | Bad | Good | Good | Ok | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Swirling uppercut with Axe. | O | |||||
Charge 3 | Downward chops forward. Ends with a frontal slash to the left. | O(Last hit) | O(Last hit) | O(Chops) | |||
Charge 4 | Throws Axe in trajectory. Can be aimed. Hits behind opponent. | O | O | O | |||
Charge 5 | Swing Axe upward creating a 360 frontal tornado. | O | O | ||||
Evolution | N2 > N3 > C4 | O(Last hit) | O | O | |||
Jump Attack | Swipe to the left. | O | |||||
Jump Charge | An Axe slam attack. | O | |||||
Dash Attack | Headbutt while sliding. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | No, each hit causes stun | Knockback | Walks forward performing a clothesline then an Axe swing. Ends with a 360 Axe swing. |
True Musou | Yes | Musou with added fire damage. Ends with a quick Axe slam with an explosion effect. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Aggression ~ Attack x3
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 18 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 15 | 20 | 15 | 12 | 20 | 15*N+20 | 20 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 17 | 10+10 | 12 | 10 | 12 | 10 | 15*N+20 | 15*N+15(fire) |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.