Create a ball of fire that explodes after a few seconds.
O
Fire
C6
Pierce
A wide left to right swing, With additional right to left swing that creates a torrent of energy that moves forwards.
O
O
-
Crescent
Swing right to left, lifting target then thrust the width of the weapon forwards creating an energy shield that repels frontal targets.
O
O
C6 (last hit)
O
Moon
Stab the ground in front of you creating a fisure effect, then pulls weapon out of the ground creating an AoE effect that throws target upwards.
O
C6
Eclipse
Creates a large red vortex around you that sends targets flying high and away.
O
O
O
Fan
Jumping slam that creates a earth shattering effect.
O
O
O
Evaluation
Target
C1
C6
Thrust
Pierce
Crescent
Moon
Thrust
Pierce
Crescent
Moon
Fan
Eclipse
Confront
Good
Ok
Bad
Excellent
Bad
Bad
Bad
Good
Good
Good
Defeat/Capture
Excellent
Ok
Bad
Excellent
Good
Bad
Bad
Good
Good
Good
Video
Weapon Demo
Move Set
Attack
Description
Lift
Knockback
Stun
Collapse
Stagger
Element
SA
Charge 2
Swinging Uppercut
O
Charge 3
Left to right and right to left swings
O
O (last hit)
Charge 4
Powerfull spinning roundhouse kick
O
O
Charge 5
small hop thrusting the weapon length ways into the ground creating an AoE
O
O
Evolution
N3 > N4 > C4
O
O
Jump Charge
Flipping weapon slam
O
Jump Attack
Sideways swipe
O
Dash Attack
Quick run forward with glaive held in front
O
Musou
Description
Type
Attributes
Description
Musou
Low Mobility, No Juggle, Knockback finisher.
Multi directional swings followed by a hit with the back of the weapon which releases red energy and ends with a large swing.
True Musou
Musou with added fire damage, Ends with a large swing creating a Vortex of energy all around you.
Musou Length
Musou
140-xxx
xxx-xxx
xxx-xxx
xxx-xxx
xxx-xxx
xxx-xxx
Number of Hits
-
-
-
-
-
-
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
"Base" represents the damage value of the attack by itself.
E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.