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00032009 1-16

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
5 1 3 6 2


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Maces 41 37 31 150 170 135 155 Rally


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Maces +29 +15 +25 +34 +20
2 Graceful Maces +32 +18 +28 +37 +23
3 Royal Maces +35 +21 +31 +40 +26
4 Enchantress +38 +24 +34 +43 +29
5 Diva +41 +27 +37 +46 +32
6 True Diva +44 +30 +40 +49 +35


Pictures

Twin Maces & Graceful Maces

+ Fire + Ice
TMaces2 TMaces2F TMace2I
+ Wind + Vorpal + Lightining
TMace2W TMaces2V TMace2L


Royal Maces

+ Fire + Ice
TMaces3 TMaces3F TMace3I
+ Wind + Vorpal + Lightning
TMace3W TMaces3V TMace3L


Enchantress

+ Fire + Ice
TMaces4 TMaces4F TMace4I
+ Wind + Vorpal + Lightning
TMace4W TMAces4V TMace4L


Diva & True Diva

+ Fire + Ice
TMaces6 TMaces6F TMace6I
+ Wind + Vorpal + Lightning
TMace6W TMaces6V TMace6L

Emblem's

Description

Emblem Description Stagger Stun Knockback Launch Elemental SuperArmor
Thrust Back flip (C1) or kneel down (C6) followed by a wind cone. O O C6
Pierce 360º attack ending in a back strike then repeated for a forward strike. O O (Second strike)
Crescent Forward flip to slam the ground with your legs creating an AoE effect. O O
Moon Spins with maces outward and moves slightly. Small range. O O
Eclipse Hop to slam both Maces on the ground creating a shockwave. O O
Fan

Shoot out 2 blue energy discs in a V shape forward. Extra input causes a sliding leg sweep.

O (Disc) O (Leg sweep) O (Both hits)

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Good Ok Bad Ok Good Bad Excellent Ok
Capture Bad Ok Ok Ok Bad Good Ok Bad Ok Good
Defeat Bad Good Ok Good Bad Ok Ok Bad Ok Good

Video's

Thrust
DWO_Twin_Maces_-_Thrust


Pierce
DWO_Twin_Maces_-_Pierce









Crescent
DWO_Twin_Maces_-_Crescent


Moon
DWO_Twin_Maces_-_Moon


Eclipse
DWO_Twin_Maces_-_Eclipse


Fan
DWO_Twin_Maces_-_Fan


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Hopping upward strike. O
Charge 3 Does one vertical strike then a horizontal strike. Finishes with an upside down strike then a hopping frontal sweep. O O O
Charge 4 Frontal swipe followed by a kick from the left O O (kick)
Charge 5 Frontal petal tornado launcher. O O
Evolution N2 > N3 > C4 O (Last hit) O
Jump Charge Does a flip midair and dash forward then plunges down making a shockwave that even hit enemies in the air. O
Jump Attack Smacks with a mace. O
Dash Attack Does a forward flip kick. O


Move Set Video
DWO_Twin_Maces_-_Move_Set


Musou

Description

Type Attributes Description
Musou Good Mobility,1st hit stuns rest Juggles, Knockback finisher. A rotating series of kicks. Each kick will stun an enemy. Ends with a front flip using both Maces to knock the enemy away.
True Musou Musou with added fire damage. Ending finisher is a 360 Tornado spawned from a kick upwards in front of you.

Musou Length

Musou 170-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Twin_Maces_-_Musou's


Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Advanced + Video
DWO_Twin_Maces_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 10 15+15e 10 12 17 (10+10)*N+12+12e 17+15e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3e 5e 8+17e 17+17e 12e 15e 17e 10/10e+20e 12e 18*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself. The "Combo" damage value represents the total sum if you had connected with the all previous attack strings. (So C3 combo value is the total value of N1+N2+C3 values)
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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