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00032004 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
1 3 5 6 2


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Hand Axe 52 45 36 160 140 100 125 Aggression


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Hand Axe +22 +23 +27 +29 +24
2 Superior Axe +25 +26 +30 +32 +27
3 Strike Axe +28 +29 +33 +35 +30
4 Boar Axe +31 +32 +36 +38 +33
5 Mad Bull +34 +35 +39 +41 +36
6 True Mad Bull +37 +38 +42 +44 +39


Pictures

Hand Axe & Superior Axe

+ Fire + Ice
HAxe2 HAxe2F HAxe2I
+ Wind + Vorpal + Lightining
HAxe2W HAxe2V HAxe2L


Strike Axe

+ Fire + Ice
HAxe3 HAxe3F HAxe3I
+ Wind + Vorpal + Lightning
HAxe3W HAxe3V HAxe3L


Boar Axe

+ Fire + Ice
HAxe4 HAxe4F HAxe4I
+ Wind + Vorpal + Lightning
HAxe4W HAxe4V HAxe4L


Mad Bull & True Mad Bull

+ Fire + Ice
HAxe6 HAxe6F HAxe6I
+ Wind + Vorpal + Lightning
HAxe6W HAxe6V HAxe6L

Emblems

Emblem Description Stagger Stun Knockback Knockdown Launch Rotation Lock Element SA
Thrust Frontal upward slash to the right. O O O
Pierce Ground pound behind then infront. O X
Crescent Quick frontal ground pound. Can hit very close enemies behind the user. C1 has a slight delay while C6 is instant. O X
Moon 360º AoE around the characters body while arching back. C1 has a slight delay while C6 is instant. Dian Wei's original C1. O X
Fan Frontal downward slash to the right. O X
Eclipse Hop to slam the Axe on the ground creating a shockwave. O X

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Knockdown - Enemy is dropped on their back when hit by this attack. They cannot counterattack.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn you character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Good Bad Ok Good Ok Bad Good Ok
Capture Bad Ok Excellent Ok Bad Good Good Ok Bad Good
Defeat Bad Good Excellent Good Bad Good Good Ok Bad Good

Video's

Thrust
DWO_Hand_Axe_Thrust


Pierce
DWO_Hand_Axe_-_Pierce









Crescent
DWO_Hand_Axe_-_Crescent


Moon
DWO_Hand_Axe_-_Moon


Eclipse
DWO_Hand_Axe_-_Eclipse


Fan
DWO_Hand_Axe_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Swirling uppercut with Axe. O
Charge 3 Downward chops forward. Ends with a frontal slash to the left. O(Last hit) O(Last hit) O(Chops)
Charge 4 Throws Axe in trajectory. Can be aimed. Hits behind opponent. O O O
Charge 5 Swing Axe upward creating a 360 frontal tornado. O O
Evolution N2 > N3 > C4 O(Last hit) O O
Jump Attack Swipe to the left. O
Jump Charge An Axe slam attack. O
Dash Attack Headbutt while sliding. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_Hand_Axe_-_Move_Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low No, each hit causes stun Knockback Walks forward performing a clothesline then an Axe swing. Ends with a 360 Axe swing.
True Musou Yes Musou with added fire damage. Ends with a quick Axe slam with an explosion effect.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Hand_Axe_-_Musous


Advanced +

Aggression ~ Attack x3

Advanced + Video
DWO_Hand_Axe_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 18 8 8 10 12 17 20 10 10 15 20 15 12 20 15*N+20 20 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 17 10+10 12 10 12 10 15*N+20 15*N+15(fire)
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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