Basic Information
- Moveset: Zhuge Liang
- Advanced Skill: Wither
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 2 | 5 | 6 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
War Fan | 46 | 33 | 27 | 140 | 170 | 120 | 135 | Wither |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Feather Fan | +25 | +22 | +28 | +30 | +20 |
2 | War Fan | +28 | +25 | +31 | +33 | +23 |
3 | Warloard Fan | +31 | +28 | +34 | +36 | +26 |
4 | White Feather | +34 | +31 | +37 | +39 | +29 |
5 | Peacock Feather | +37 | +34 | +40 | +42 | +32 |
6 | True Peacock Feather | +40 | +37 | +43 | +45 | +35 |
Pictures
Feather Fan & War Fan
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Warlord Fan
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
White Feather
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Peacock Feather & True Peacock Feather
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Throw left hand forward releasing a floating light orb. Will explode immediately when it hits a wall. Zhuge Liang's original C1. | O | C6 | C6 | ||||
Pierce | Shoot a laser forward with the Fan then behind with your hand, finish by shooting a wider laser forward with the Fan. | O (Last laser) | C1: Last laser C6: All lasers |
C6 | ||||
Crescent | Swing Fan upward releasing two tornadoes to the diagonals to the left and right in front of you. | O | C6 | |||||
Moon | Swing Fan to the left creating an AoE tornado around your character. | O | C6 | |||||
Fan | Release three light orbs that travel a short distance infront. Will explode immediately when it his a wall. Zhuge Liang's original C6. | O | O | O(First 2 orbs) | ||||
Eclipse | Place Fan in front then it spins counter-clockwise three times shooting a laser in the cardinal directions as it spins. | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Bad | Excellent | Ok | Good | Bad | Ok | Good | Good | Good | Ok |
Capture | Good | Bad | Bad | Ok | Ok | Bad | Bad | Good | Ok | Bad |
Defeat | Excellent | Bad | Bad | Ok | Ok | Bad | Bad | Good | Ok | Bad |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Throw Fan upward. | O | |||||
Charge 3 | Throw a large AoE seal infront. | O | O | O | |||
Charge 4 | Throw Fan in a 360 around your body. | O | O | ||||
Charge 5 | Electrical energy ball from the left hand. | O | O | ||||
Evolution | N2 > N3 > C4 | O (Last hit) | O | O | |||
Jump Charge | Shoot an arc of lasers infront at a downward angle. | O | |||||
Jump Attack | Swipe to the left. | O | |||||
Dash Attack | Throw the Fan forward. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | No, each hit causes collapse | Collapse | Levitate forward slowly while shooting laser beams. Ends by shooting three laser beams that push you back. |
True Musou | Knockback | Musou with added fire damage. Ends by shooting a large laser blast. |
Musou Length
Musou | 170-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 6 | 8 | 17 | 8 | 6 | 17 | 12e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 7 | 10e | 6+6+12e | 8+8+14e | 6 | 8e | 10 | 14e | 10e | 5e+5e+5e | 12N | 12N+40 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.