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Yuri's Wiki
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Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 2 5 6 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
War Fan 46 33 27 140 170 120 135 Wither


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Feather Fan +25 +22 +28 +30 +20
2 War Fan +28 +25 +31 +33 +23
3 Warloard Fan +31 +28 +34 +36 +26
4 White Feather +34 +31 +37 +39 +29
5 Peacock Feather +37 +34 +40 +42 +32
6 True Peacock Feather +40 +37 +43 +45 +35

Pictures

Feather Fan & War Fan

+ Fire + Ice
FFan2 FFan2F FFan2I
+ Wind + Vorpal + Lightining
FFan2W FFan2V FFan2L


Warlord Fan

+ Fire + Ice
FefanR3 FefanR3fire FefanR3ice
+ Wind + Vorpal + Lightning
FefanR3wind FefanR3vorp FefanR3light-


White Feather

+ Fire + Ice
FefanR4 FefanR4fire FefanR4ice
+ Wind + Vorpal + Lightning
FefanR4wind FefanR4vorpal FefanR4light


Peacock Feather & True Peacock Feather

+ Fire + Ice
FFan6 FFAn6F FFan6I
+ Wind + Vorpal + Lightning
FFan6W FFan6V FFan6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Throw left hand forward releasing a floating light orb. Will explode immediately when it hits a wall. Zhuge Liang's original C1. O C6 C6
Pierce Shoot a laser forward with the Fan then behind with your hand, finish by shooting a wider laser forward with the Fan. O (Last laser) C1: Last laser
C6: All lasers
C6
Crescent Swing Fan upward releasing two tornadoes to the diagonals to the left and right in front of you. O C6
Moon Swing Fan to the left creating an AoE tornado around your character. O C6
Fan Release three light orbs that travel a short distance infront. Will explode immediately when it his a wall. Zhuge Liang's original C6. O O O(First 2 orbs)
Eclipse Place Fan in front then it spins counter-clockwise three times shooting a laser in the cardinal directions as it spins. O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Bad Excellent Ok Good Bad Ok Good Good Good Ok
Capture Good Bad Bad Ok Ok Bad Bad Good Ok Bad
Defeat Excellent Bad Bad Ok Ok Bad Bad Good Ok Bad


Video's

Thrust
DWO_War_Fan_-_Thrust


Pierce
DWO_War_Fan_-_Pierce









Crescent
DWO_War_Fan_-_Crescent


Moon
DWO_War_Fan_-_Moon


Eclipse
DWO_War_Fan_-_Eclipse


Fan
DWO_War_Fan_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Throw Fan upward. O
Charge 3 Throw a large AoE seal infront. O O O
Charge 4 Throw Fan in a 360 around your body. O O
Charge 5 Electrical energy ball from the left hand. O O
Evolution N2 > N3 > C4 O (Last hit) O O
Jump Charge Shoot an arc of lasers infront at a downward angle. O
Jump Attack Swipe to the left. O
Dash Attack Throw the Fan forward. O

Note:

  • Charge 1 and Charge 6 depend on the emblem
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_War_Fan_-_Move_Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low No, each hit causes collapse Collapse Levitate forward slowly while shooting laser beams. Ends by shooting three laser beams that push you back.
True Musou Knockback Musou with added fire damage. Ends by shooting a large laser blast.

Musou Length

Musou 170-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_War_Fan_-_Musou's


Advanced +

Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.

Advanced + Video
DWO_War_Fan_-_Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 6 6 8 17 8 6 17 12e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 7 10e 6+6+12e 8+8+14e 6 8e 10 14e 10e 5e+5e+5e 12N 12N+40
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.