Basic Information
- Moveset: Zhou Tai
- Advanced Skill: Majesty
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
5 | 3 | 2 | 6 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Katana | 45 | 38 | 32 | 150 | 140 | 120 | 130 | Majesty |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Eastern Sword | +25 | +21 | +20 | +36 | +17 |
2 | Asian Blade | +28 | +24 | +23 | +39 | +20 |
3 | Katana | +31 | +27 | +26 | +42 | +23 |
4 | Dawn | +34 | +30 | +29 | +45 | +26 |
5 | Dusk | +37 | +33 | +32 | +48 | +29 |
6 | True Dusk | +40 | +36 | +35 | +51 | +32 |
Pictures
Eastern Sword & Asian Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Katana
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dawn
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dusk & True Dusk
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | A sudden thrusting stab forward. Press charge twice to do a dashing thrust, but the start up time will be longer. Zhou Tai's original C6. |
O | C1 second charge C6 both charges |
C6 | ||||
Pierce | Sends out blue projectile disks directly forward and behind. Can change direction by rotating character. | O | C6 | C6 | ||||
Crescent | Two rapid frontal slashes to the left then the right while stepping forward. Zhou Tai's original C1. 2nd Input - Does a slash to the upward to the left then to the right. |
O(2nd hit first charge) | O(2nd hit 2nd charge) | O(1st hit 2nd charge) | C6(2nd hit both charges) | C6(First charge) | ||
Moon | A circular spinning slash. C1 has slight delay while C6 is instant. | O | C6 | |||||
Fan | Upward strike with the sheath followed by three frontal downward slashes. Extra Input(before slashes) - Fake slash forward then sheath the sword creating a shockwave. |
O(Sheath strike) | O(Shock wave) | O(Slashes) | O(Last slash and Shock wave) | |||
Eclipse | Jumps in the air and jams the sword into the ground. | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Good | Good | Ok | Bad | Good | Ok | Good | Good | Ok |
Capture | Bad | Ok | Ok | Ok | Bad | Bad | Bad | Good | Ok | Good |
Defeat | Bad | Ok | Ok | Good | Bad | Bad | Bad | Good | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with the sheath. | O | X | ||||
Charge 3 | Series of iaidō slashes. | O | O(Last hit) | ||||
Charge 4 | A horizontal iaidō slash. | O | O | ||||
Charge 5 | A purple ground 360 attack. | O | O | ||||
Dash Attack | Quick frontal slash. | O | X | ||||
Jump Normal | Downward sweeping slash. | O | X | ||||
Jump Charge | Lifting slash followed by a series of air slashes. | O(Last hit) | O | X | |||
Evolution | N2-->N3-->C4. | O | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
- Jump charge can be extended if you continue pressing charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | None | Yes | Knockback(Strong) | Flurry of frontal slashes to the right and left. Ends with a frontal slash to the right then sheathes the Sword. |
True Musou | Juggle then Knockback | Musou with added fire damage. Ending finisher sheathes the Sword creating a shockwave followed by a frontal upward slash to the right. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Majesty - Attack, Damage, and Defense will increase in proportion to the amount of Life you have.
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 10 | 10 | 12 | 8 | 10+8N+10 | 15 | 5+5+5N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12(8e) | 16e(12e) | 10+10 | 14e+14e | 12+12(+10+10) | 14e+14e(+10+10e) | 12 | 14e | 6+10+12+14e/6+8e | 14e |
12N+16 |
12N+8+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Element.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.