Basic Information
- Moveset: DWO Exclusive
- Advanced Skill: Drain Guard
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
6 | 5 | 3 | 2 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Dragon Barbs | 47 | 43 | 35 | 170 | 150 | 125 | 140 | Drain Guard |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Dragon Barbs | +33 | +35 | +27 | +21 | +18 |
2 | New Dragon Barbs | +36 | +38 | +30 | +24 | +21 |
3 | Black Dragon Fangs | +39 | +41 | +33 | +27 | +24 |
4 | Violet Dragon Claws | +42 | +44 | +36 | +30 | +27 |
5 | Blood Dragon Talons | +45 | +47 | +39 | +33 | +30 |
6 | True Crimson Dragon Fang | +48 | +50 | +42 | +36 | +33 |
Pictures
Dragon Barbs & New Dragon Barbs
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Black Dragon Fang
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Violet Dragon Claws
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Blood Dragon Talons & True Crimson Dragon Fang
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Launch | Knockback |
Rotation lock |
Elemental | SA |
---|---|---|---|---|---|---|---|---|
Thrust | Shoot a green orb with the free hand, followed by a slash that causes the orb to explode. C6 launches two orbs that travel in a V-direction. | O | O |
C6 | ||||
Pierce | An extended left to right slash that reaches backwards, followed by a thrust forward creating a blue grounded wave. | O (both hits) | O (wave) | O | ||||
Crescent | An upward extended slash that summons a slow-moving tornado in front of you. | O | C6 | O | ||||
Moon | A small somersault forward. While airborn and upside down, you extend your sword and do a clockwise spin with your sword. | O | ||||||
Eclipse | A quick anti-clockwise swing with the extended blade causing a lifting shockwave. Ends with a clockwise spin and slash that creates a slicing shockwave. | O (first strike) | O (second strike) | O | ||||
Fan | A horizontal extended slash, followed by a series of rapid, extended slashes that leaves a green trail. All rapid hits causes collapse. Ends with a left to right slash. | O (first slash) | O (ending slash) | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Ok | Ok | Bad | Good | Good | Good | Good | Ok |
Defeat/Capture | Ok | Ok | Good | Ok | Bad | Bad | Ok | Excellent | Ok | Excellent |
Video
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | Two extended upward slashes. | O | |||||
Charge 3 | A series of extended diagonal left and right upward slashes. Ends with extended diagonal left then right downward slashes. | O | O | ||||
Charge 4 | A wide extended swing from right to left in an upward direction, followed by slamming the segments of the sword to the ground causing a rain. The rain causes Collapse. | O (swing) | O (both hits) | ||||
Charge 5 | Performs a jumping spin while extending the sword, creating a green cyclone around you. | O | O | ||||
Evolution | N1>N2>N3>C4. The rain causes collapse. | O | O | O | |||
Jump Charge | Spins the extended sword like a helicopter while gliding down. | O | |||||
Jump Attack | A right to left downward scything motion. | O | |||||
Dash Attack | An extended upward slash. | O |
Musou
Description
Type | Mobility | Juggles? | Finisher | Description |
Musou | Low | Yes | Knockback | Repeatedly swings the extended sword around. Each swing creates a whirlwind around you. Ends with an uppercut that creates a whirlwind. |
True Musou | Musou with added fire damage. Ends with a whirlwind, followed by a jump that creates a green cyclone and an explosion upon landing. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Drain Guard - Succesful guard while this advances is on will make the enemy flinch and lose a bit of their musou.
Motion Damage values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 10 | 10 | 12 | 14 | 19 | 22 | 10 | 10 | 12 | 19+10 | 8 | 6*N | 17+15 | (5+5)*N+5+10e | 12e+12e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 7e | (10+10)e | 6+16e | 8+18e | 8 | 12e | 5 | 8 | 8e+1e*5+10e | 15e+15e | (15+15)*N+20 | (15+15+15)*N+15+20F |
True
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.