Basic Information
Basic Stats
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 1 | 6 | 2 | 5 |
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Double Fans | 45 | 42 | 40 | 150 | 160 | 135 | 160 | Resonance |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Double Fans | +24 | +20 | +33 | +23 | +28 |
2 | Palace Fans | +27 | +23 | +36 | +26 | +31 |
3 | Peach Fans | +30 | +26 | +39 | +29 | +34 |
4 | True Grace | +33 | +29 | +42 | +32 | +37 |
5 | Qiao Grace | +36 | +32 | +45 | +35 | +40 |
6 | True Qiao Grace | +39 | +35 | +48 | +38 | +43 |
Pictures
Double Fans & Palace Fans
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Peach Fans
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
True Grace
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Qiao Grace & True Qiao Grace
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Knockback | Stun | Lift | Drop | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|
Thrust | Place hands out forward with fans spinning in a circle infront, release a large beam forwards. | - | O | - | C6 | O | |
Pierce | Two small Musou like spins followed by a high jump that releases the fans outwards like a boomerang one goes left the other right. | O (spin) | O (jump) | - | O | - | |
Crescent | Three downward slaps followed by a small jump that releases the fans outwards like a boomerang one goes left the other right. | - | O | - | O | O | |
Moon | Strike a pose and release a dome shapped AoE of light around you. Causes collapse. | - | - | O | C6 | C6 | |
Eclipse | Spinning jump AoE followed by another AoE when landing. | O (2nd AOE) | - | O (1st AoE) | - |
O (2nd AoE) |
- |
Fan |
Jump flip backwards followed by a long forward glide using the fans, ending with a backflip landing. only the glide is an attack. JP UPDATE: Travels further forward. |
O | - | - | - |
O |
- |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Bad | Excelent | Good | Ok | Excelent | Good | Good | Good | Good | Good |
Defeat/Capture | Bad | Ok | Ok | Excelent | Bad | Ok | Ok | Good | Ok | Good |
Video's
Video |
---|
Update to EN when Testable @ Proctor
Move Set
Attack | Description |
---|---|
Charge 2 | Uppercut with fans |
Charge 3 | Spin around with fans outstretched. Ends with a hop while one fan circles from the right whilst the other circles upward. |
Charge 4 | Throw your fans forwards and backwards at the same time |
Charge 5 | Create a flowery whirlwind in front of you by forcing your fans downwards |
Evolution | N3-->N4-->N5-->N6 |
Jump Charge | Use your fans to spin like a helicoptor forwards |
Jump Attack | Use your fans to spin like a helicoptor |
Dash Attack | Forward dive |
Musou
Description
Type | Attributes | Description |
Musou |
Good Mobility, Juggle, Knockback finisher. JP UPDATE: Mobility is not jolty anymore. |
Spin Like a saw |
True Musou | Musou with fire damage, finisher is an AoE when landing |
Musou Length
Musou | 160-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Resonance - Share battlefield items with allies by a set % (click name for more info)
Motion Damage values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 10 | 10 | 10 | 10 | 8 | 17 | 17 | 10*N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 5+5+5 | 10e+10e+8e | 8+10e | 5+5+5+8e | 7+7+7+8e | 12 | 14e | 8e | 8+12e | 15*N+20 | 15*N+15+15+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.