Basic Information
- Moveset: Wei Yan
- Advanced Skill: Leech
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 1 | 2 | 5 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Curved Voulge | 49 | 37 | 30 | 170 | 140 | 120 | 135 | Leech |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Curved Voulge | +24 | +20 | +20 | +34 | +34 |
2 | Sturdy Voulge | +27 | +23 | +23 | +37 | +37 |
3 | Strike Voulge | +30 | +26 | +26 | +40 | +40 |
4 | Double Star | +33 | +29 | +29 | +43 | +43 |
5 | Comet Strike | +36 | +32 | +32 | +46 | +46 |
6 | True Comet Strike | +39 | +35 | +35 | +49 | +49 |
Pictures
Curved Voulge & Sturdy Voulge
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Strike Voulge
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Double Star
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Comet Strike & True Comet Strike
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Breath a small trail of fire forward. Causes burn out. | O | Fire | |||||
Pierce | Kneel down and spin the Voulge on the right and left side of your body creating an earthquake effect infront and behind. | O | O(Voulge spin) | O | C6 | |||
Crescent | Frontal Voulge spin to the right. | O | C6 | |||||
Moon | Slide on your knees while spinning the Voulge close to you. | O | O | C6 | ||||
Fan | Spin jump forward holding the Voulge at a downward angle. | O | O | |||||
Eclipse | Hop forward then spin jump upwards creating an AoE tornado around you. | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Good | Ok | Good | Good | Bad | Ok | Good | Ok | Bad |
Defeat | Ok | Ok | Ok | Ok | Ok | Bad | Bad | Ok | Good | Good |
Capture | Ok | Ok | Good | Good | Bad | Ok | Good | Good | Ok | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with the back blade of the Voulge. | O | X | ||||
Charge 3 | Spin on your back while spinning the Voulge above you, end with a frontal slash to the right. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Frontal slash to the right. | O | O | ||||
Charge 5 | Shoot a wind cone forward. | O | O | ||||
Dash Attack | Spin with the Voulge counterclockwise. | O | X | ||||
Jump Normal |
Slash to the left. JP UPDATE: Has longer reach |
O | X | ||||
Jump Charge | Spin upside down while spinning the Voulge above your head. | O | X | ||||
Evolution | N2>N3>C4 | O | O | X | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Tumble to the ground while swinging the Voulge overhead. Ends with a frontal slash to the left. |
True Musou | Musou with added fire damage. Ends with a head spin creating an AoE Tornado. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 8 | 8 | 10 | 17 | 8 | 6 | 17 | 5+(3+5)N+4+7e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 1F | 12e | 10 | 12e | 10 | 12e | 12e | 12e | 15N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.