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Yuri's Wiki
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Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 1 6 5 2


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Buckler Blade 42 48 42 180 135 110 125 Deflect


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Buckler Blade +23 +21 +35 +28 +22
2 Heavy Buckler Blade +26 +24 +38 +31 +25
3 Strike Buckler +29 +27 +41 +34 +28
4 Crane +32 +30 +44 +37 +31
5 Roc +35 +33 +47 +40 +34
6 True Roc +38 +36 +50 +43 +37

Pictures

Buckler Blade & Heavy Buckler Blade

+ Fire + Ice
Buckler2 Buckler2F Buckler2I
+ Wind + Vorpal + Lightining
Buckler2W Buckler2V Buckler2L

Strike Buckler

+ Fire + Ice
Buckler3 Buckler3F Buckler3I
+ Wind + Vorpal + Lightning
Buckler3W Buckler3V Buckler3L


Crane

+ Fire + Ice
Buckler4 Buckler4F Buckler4I
+ Wind + Vorpal + Lightning
Buckler4W Buckler4V Buckler4L


Roc & True Roc

+ Fire + Ice
Buckler6 Buckler6F Buckler6I
+ Wind + Vorpal + Lightning
Buckler6W Buckler6V Buckler6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Downward slash, upward slash followed by a Buckler thrust forward. O (Upward slash) O (Buckler thrust) O (First 2 hits)
Pierce Remove blade from the Buckler then punch the ground creating a ground projectile infront & behind. C6 C6
Crescent Rush forward with Buckler infront then remove the blade creating a shockwave. O (Rush) C6 (Both hits) O (Rush)
Moon Remove blade from the Buckler creating an AoE around yourself. C6
Fan Point forward and shoot a wind cone forward. Press charge again before firing to shoot two wind cones in a V shape infront of you. O
Eclipse Remove the blade and wildly spin it creating two AoE tornados, then put it back in the Buckler to slash to the right. O (Tornado) O (Slash)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Bad Good Excellent Good Bad Excellent Bad Excellent Bad
Capture Bad Bad Excellent Good Bad Bad Good Good Ok Ok
Defeat Bad Bad Excellent Good Bad Bad Good Good Ok Bad

Video's

Thrust
DWO_Buckler_Blade_-_Thrust


Pierce
DWO_Buckler_Blade_-_Pierce









Crescent
DWO_Buckler_Blade_-_Crescent


Moon
DWO_Buckler_Blade_-_Moon


Eclipse
DWO_Buckler_Blade_-_Eclipse


Fan
DWO_Buckler_Blade_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Remove the blade and swing it upward. O
Charge 3 Shoot blue projectile discs from the front of the Buckler. O (Last disc) O (Last disc)
Charge 4 Bear hug like attack. O O
Charge 5 Jam the blade into the ground creating an AoE. O O
Evolution N1 > N2 > E9 outward frontal attack while removing the blade from the Buckler. O (Last hit) O O
Jump Charge Jam the blade into the ground creating an AoE. O
Jump Attack Swipe to the right. O
Dash Attack Run forward with Buckler infront and blade in hand, then a frontal swipe using both the Buckler and the blade. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_Buckler_Blade_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good No Knockback Upward slash to the right then a backhanded upward slash to the left. Ends with a spinning uppercut followed by stomping on the ground with both legs.
True Musou Musou with added fire damage. Ends with a backhanded upward slash followed by a sumo stomp creating a shockwave.

Musou Length

Musou 135-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Buckler_Blade_-_Musou's


Advanced +

Deflect - Auto-Guard any attacks from the front.

Advanced + Video
TBM


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 7+7 8 8 10 12 17 20 10 10 15 20 8 12 17 8N+12e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou
C1 C6 C1 C6 C1 C6 C1 C6
Base 10+10+12e 12+12+14e 14+14 16e+16e 10+12 12e+14e 12 14e 15e(15e+15e) 8+8+10e 12N+15+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Element.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.