Basic Information
- Moveset: Cao Cao
- Advanced Skill: Perserverance
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
2 | 3 | 1 | 5 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Broad Sword | 45 | 43 | 32 | 170 | 150 | 125 | 130 | Perserverance |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Broad Sword | +21 | +24 | +19 | +30 | +32 |
2 | Two-handed Sword | +24 | +27 | +22 | +33 | +35 |
3 | General's Sword | +27 | +30 | +25 | +36 | +38 |
4 | Sword of Heaven | +30 | +33 | +28 | +39 | +41 |
5 | Wrath of Heaven | +33 | +36 | +31 | +42 | +44 |
6 | True Wrath of Heaven | +36 | +39 | +34 | +45 | +47 |
Pictures
Broad Sword & Two-handed Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
General's Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Sword of Heaven
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Wrath of Heaven & True Wrath of Heaven
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Collapse | Rotation Lock | Element | SA |
---|---|---|---|---|---|---|---|---|---|
Thrust | Release a ball of energy that explodes after a few seconds. C6 will release three balls instead. | O | |||||||
Pierce | Swing Sword to your right and release an ice orb to your left. | O (disc) / Ice (orb) | |||||||
Crescent | One handed, drag sword from the floor to the air releasing a wave. Extra input does a follow up three upwards slashes. | O (last hit) | O (wave) | O (wave) | O | ||||
Moon | 360º spin creating four directional dark lightning AoE around you. | O | C6 | C6 | |||||
Eclipse | AoE wave of dark energy around your body. | O | O | ||||||
Fan | Series of dashing left and right slashes. | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Ok | Good | Ok | Bad | Bad | Bad | Ok | Good | Ok |
Defeat/Capture | Ok | Good | Ok | Good | Ok | Bad | Bad | Ok | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | Backhanded Uppercut with Sword | O | |||||
Charge 3 | Long dashing Left and right slashes with sword | O(last hit) | O(last hit) | ||||
Charge 4 | Long right to left slash with Sword | O | O | ||||
Charge 5 | Stomp and stab sword into the ground creating an uplifting purple energy around you | O | O | ||||
Evolution | N1 > N2 > N3 > N4 | O | O | O | |||
Jump Charge | while moving forward in the air, Left slash right slash then shoot a blue energy disk towards the ground | O | |||||
Jump Attack | Slash with sword | O | |||||
Dash Attack | Sliding elbow thrust that leaves a ground trailing blue wave. | O |
Move Set Video |
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Musou
Description
Type | Mobility | Juggles? | Finisher does | Description |
Musou | Ok | Yes | Knockback | Anti-Clockwise spins hitting with sword as you spin. Ending with a ground smash. |
True Musou | Musou with added Fire damage. Ending Finisher is left to right backhand slash and a stomp that creats an AoE impact below you. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Perserverance ~ Bases Defence x2
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 17 | 8 | 10+10+5 | 17 | (5+5)N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 6e | (9+9+9)e | 8e+5i | 8e+8i | 14e+8+8+8 | 17e+8+8+8 | 10 | 14e | 5+5+5+5+8e | 20e | 15N+20 | 15N+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, i = Ice, e = Elemental
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.