Yuri's Wiki
Yuri's Wiki
00032011 1-17

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
2 3 1 5 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Broad Sword 45 43 32 170 150 125 130 Perserverance


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Broad Sword +21 +24 +19 +30 +32
2 Two-handed Sword +24 +27 +22 +33 +35
3 General's Sword +27 +30 +25 +36 +38
4 Sword of Heaven +30 +33 +28 +39 +41
5 Wrath of Heaven +33 +36 +31 +42 +44
6 True Wrath of Heaven +36 +39 +34 +45 +47

Pictures

Broad Sword & Two-handed Sword

+ Fire + Ice
BSword2 BSword2F BSword2I
+ Wind + Vorpal + Lightining
BSword2W BSword2V BSword2L


General's Sword

+ Fire + Ice
BSword3 BSword3F BSword3I
+ Wind + Vorpal + Lightning
BSword3W BSword3V BSword3L


Sword of Heaven

+ Fire + Ice
BSword4 BSword4F BSword4I
+ Wind + Vorpal + Lightning
BSword4W BSword4V BSword4L


Wrath of Heaven & True Wrath of Heaven

+ Fire + Ice
BSword6 BSword6F BSword6I
+ Wind + Vorpal + Lightning
BSword6W BSword6V BSword6L

Emblem's

Description

Emblem Description Stagger Stun Knockback Launch Collapse Rotation Lock Element SA
Thrust Release a ball of energy that explodes after a few seconds. C6 will release three balls instead. O
Pierce Swing Sword to your right and release an ice orb to your left. O (disc) / Ice (orb)
Crescent One handed, drag sword from the floor to the air releasing a wave. Extra input does a follow up three upwards slashes. O (last hit) O (wave) O (wave) O
Moon 360º spin creating four directional dark lightning AoE around you. O C6 C6
Eclipse AoE wave of dark energy around your body. O O
Fan Series of dashing left and right slashes. O O


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Ok Good Ok Bad Bad Bad Ok Good Ok
Defeat/Capture Ok Good Ok Good Ok Bad Bad Ok Ok Excellent

Video's

Thrust
DWO_Broad_Sword_-_Thrust


Pierce
DWO_Broad_Sword_-_Pierce









Crescent
DWO_Broad_Sword_-_Crescent


Moon
DWO_Broad_Sword_-_Moon


Eclipse
DWO_Broad_Sword_-_Eclipse


Fan
DWO_Broad_Sword_-_Fan


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Backhanded Uppercut with Sword O
Charge 3 Long dashing Left and right slashes with sword O(last hit) O(last hit)
Charge 4 Long right to left slash with Sword O O
Charge 5 Stomp and stab sword into the ground creating an uplifting purple energy around you O O
Evolution N1 > N2 > N3 > N4 O O O
Jump Charge while moving forward in the air, Left slash right slash then shoot a blue energy disk towards the ground O
Jump Attack Slash with sword O
Dash Attack Sliding elbow thrust that leaves a ground trailing blue wave. O


Move Set Video
DWO_Broad_Sword_-_Move_Set


Musou

Description

Type Mobility Juggles? Finisher does Description
Musou Ok Yes Knockback Anti-Clockwise spins hitting with sword as you spin. Ending with a ground smash.
True Musou Musou with added Fire damage. Ending Finisher is left to right backhand slash and a stomp that creats an AoE impact below you.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Broad_Sword_-_Musou's


Advanced +

Perserverance ~ Bases Defence x2

Advanced + Video
DWO_Broad_Sword_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 17 8 10+10+5 17 (5+5)N+10e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 6e (9+9+9)e 8e+5i 8e+8i 14e+8+8+8 17e+8+8+8 10 14e 5+5+5+5+8e 20e 15N+20 15N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, i = Ice, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.