Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
5 | 1 | 3 | 2 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Battle Spear | 48 | 38 | 35 | 160 | 150 | 125 | 130 | Luck |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Battle Spear | +30 | +20 | +26 | +22 | +32 |
2 | War Spear | +33 | +23 | +29 | +25 | +35 |
3 | Martial Spear | +36 | +26 | +32 | +28 | +38 |
4 | Horizon | +39 | +29 | +35 | +31 | +41 |
5 | Oblivion | +42 | +32 | +38 | +34 | +44 |
6 | True Oblivion | +45 | +35 | +41 | +37 | +47 |
Pictures
Battle Spear & War Spear
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Martial Spear
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Horizon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Oblivion & True Oblivion
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|
Thrust | Throws the spear forward like a boomerang. | O (Throw) | O (On return) | C6 (both hits) | O (Out going) | ||
Pierce |
Jump and spin forwards, releasing a wave of energy forward and backwards. Wave causes collapse. |
O | C6 (wave) | ||||
Crescent | Three spins ending with a elemental slash to the right. | O | O (last hit) | ||||
Moon | A 360º spin with spear held out wide. Causes collapse. | C6 | |||||
Eclipse | Three spins ending with a wide AoE energy circle around you. | O | O | ||||
Fan | Short combo. Right swing, left swing, right swing, left swing. | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Ok | Good | Good | Ok | Ok | Ok | Bad | Ok | Good |
Capture | Bad | Bad | Good | Good | Bad | Bad | Bad | Ok | Ok | Good |
Defeat | Bad | Ok | Good | Good | Bad | Ok | Good | Good | Ok | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description |
---|---|
Charge 2 | Backhanded uppercut with Spear |
Charge 3 | Repeated frontward thrusts with top of spear ending with a wide slash |
Charge 4 | 360º spin slash |
Charge 5 | Thrust spear upwards creating a whirlwind in front |
Evolution | N2 > N3 > C4 |
Jump Charge | Pull enemy into the air and peform 3 spining hits |
Jump Attack | Forward spining attack |
Dash Attack | Sliding Slash |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Low Mobility, Juggles, Knockback finisher. | Spin like a hurricane with spear held out. Ends by jumping to slow the spin. |
True Musou | Musou with added Fire damage. Ends with throwing Spear into the air creating a tornado, then jumping spin flip forward catching the spear. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Luck Radomize your Adv+ and Shuffle the Adv+ of all commanders on the field
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 12 | 17 | 20 | 8 | 10+5+5+10 | 17 | (2.5*4)N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 8+8 | 10e+10e | 7+(10+10) | 9+(12e+12e) | 8+8+10e | 10+10+12e | 12 | 14e | 6+(8+8)+10e | 6+6+8+12e | 15N+6 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Element.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.