Basic Information
- Moveset: Xiahou Yuan
- Advanced Skill: Fury
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 1 | 5 | 2 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Battle Rod | 41 | 45 | 30 | 160 | 140 | 120 | 130 | Fury |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Battle Rod | +23 | +21 | +30 | +22 | +31 |
2 | Combat Rod | +26 | +24 | +33 | +25 | +34 |
3 | Strike Rod | +29 | +27 | +36 | +28 | +37 |
4 | Power Rod | +32 | +30 | +39 | +31 | +40 |
5 | Enforcer Rod | +35 | +33 | +42 | +34 | +43 |
6 | True Enforcer Rod | +38 | +36 | +45 | +37 | +46 |
Pictures
Battle Rod & Combat Rod
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Strike Rod
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Power Rod
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Enforcer Rod & True Enforcer Rod
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Shoot a wind cone forward. | O | O | O | ||||
Pierce | Slam the Rod on the ground creating an AoE. Causes enemies to drop on their back. | |||||||
Crescent | Upward swing to the right. | O | C6 | |||||
Moon | Counterclockwise spin | O | C6 | O | ||||
Fan | Frontal swing to the left. | O | O | |||||
Eclipse | Jump up and slam the Rod on the ground creating an AoE. | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Good | Ok | Good | Bad | Bad | Bad | Good | Excellent | Good |
Capture | Bad | Good | Ok | Bad | Bad | Good | Bad | Bad | Good | Ok |
Defeat | Bad | Excellent | Ok | Bad | Bad | Good | Bad | Bad | Good | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut swing | O | |||||
Charge 3 | Downward swing to the left then right. Ends with one more swing to the left. | O(Last hit) | O(Last hit) | ||||
Charge 4 | Spinning swing from front to back. | O | O | ||||
Charge 5 | Frontal tornado launcher | O | O | ||||
Evolution | N4 > N5 > N6 | O(Last hit) | O | O | |||
Jump Charge | Drop straight down to slam the Rod on the ground | O | |||||
Jump Attack | Downward swing to the left. | O | |||||
Dash Attack | Knee attack. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Hopping spinning low swing to the left. Ends with a jumping swing that covers more range. |
True Musou | Musou with added fire damage. Ends with an upward swing to the left then swing to the right creating a shockwave. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Fury ~ Musou will slowly Fill
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 10 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 12 | 17 | 20 | 8 | 12 | 15 | (12+12)N+12e | 15e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 3e | 5e | 12 | 12 | 15 | 17e | 18 | 18e | 18e | 15e | 15*N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Element
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.