Basic Information

Flask Wheel

Attack Damage Defense Life Musou
2 1 3 6 5

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Battle Axe 44 44 34 170 145 115 125 Toughness

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Battle Axe +21 +14 +23 +32 +35
2 Combat Axe +24 +17 +26 +35 +38
3 Great Axe +27 +20 +29 +38 +41
4 Destroyer +30 +23 +32 +41 +44
5 Marauder +33 +26 +35 +44 +47
6 True Marauder +36 +29 +38 +47 +50


Battle Axe & Combat Axe

Battle Axe / Combat Axe + Fire + Ice
Baxer1 BAxe2F BAxe2I
+ Wind + Vorpal + Lightining
BAxe2W BAxe2V BAxe2L

Great Axe

Great Axe + Fire + Ice
Baxer3 BAxe3F BAxe3I
+ Wind + Vorpal + Lightning
BAxe3W BAxe3V BAxe3L


Destroyer + Fire + Ice
Baxer4 BAxe4F BAxe4I
+ Wind + Vorpal + Lightning
BAxe4W BAxe4V BAxe4L

Marauder & True Marauder

Marauder / True Marauder +Fire + Ice
Baxer6 BAxe6F BAxe6I
+ Wind + Vorpal + Lightning
BAxe6W BAxe6V BAxe6L


Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Slam the Axe to create a narrow earth fissure from the blade forward. O C1 O
Pierce Slash from front to back on the left followed by a forward tap from the top of the Axe head. O (Second hit) O (First hit) O (Second hit) X
Crescent Frontal slash to the left. O C6 C1
Moon Jam the top of the Axe head on the ground creating a AoE effect around your body. Knocks enemies down. X
Fan Forward downward slash. O O
Eclipse Three counterclockwise spins. O (Last hit)

O (All 3 spins)


  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Ok Good Bad Bad Bad Ok Bad Excellent
Capture Bad Ok Ok Good Bad Bad Bad Ok Bad Excellent
Defeat Bad Ok Good Excellent Bad Bad Bad Good Bad Good


DWO Battle Axe - Thrust Emblem

DWO Battle Axe - Thrust Emblem

DWO Battle Axe - Pierce Emblem

DWO Battle Axe - Pierce Emblem

DWO Battle Axe - Crescent Emblem

DWO Battle Axe - Crescent Emblem

DWO Battle Axe - Moon Emblem

DWO Battle Axe - Moon Emblem

DWO Battle Axe - Eclipse Emblem

DWO Battle Axe - Eclipse Emblem

DWO Battle Axe - Fan Emblem

DWO Battle Axe - Fan Emblem

Move Set

Charge Attacks

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the Axe. O
Charge 3 Swing the axe in a circle. Ends with a frontal swing. O (Last hit)

O (Last hit)

Charge 4 360 swing from right to left. O O
Charge 5 Slams the Axe on the ground infront with an AoE effect. O O
Evolution N4 >N5 > N6. O (Last hit) O O
Jump Charge Helicopter spin. O
Jump Attack Frontal swing to the left. O
Dash Attack Slide with a delayed upward slash. O


  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video
DWO Battle Axe - Move Set

DWO Battle Axe - Move Set


Type Mobility Juggles? Finisher does Description
Regular Musou Low Yes Knockback Spins Axe around the body while slowly stepping forward. Ends with a frontal swing with the Axe tucked behind your back.
True Musou Musou with added fire damage. Ends with a low frontal sweep followed by a frontal slash with a shockwave afterward.

Musou Length

Musou 140-164 165-190 200-220 228-250 268-270 290-???
Number of Hits 7/8 8/9 9/10 10/11 11/12 12/13

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Musou's Video
DWO Battle Axe - Musou

DWO Battle Axe - Musou

Advanced +

Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.

Advanced + Video

DWO. Battle Axe - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 8 10 15 18 8 6*N 17 10+10*N+10 17 12

Thrust Pierce Crescent Moon Eclipse Fan Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 15+20 15 17 12 13e+13e+12e 15 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.