Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
2 | 1 | 3 | 6 | 5 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Battle Axe | 44 | 44 | 34 | 170 | 145 | 115 | 125 | Toughness |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Battle Axe | +21 | +14 | +23 | +32 | +35 |
2 | Combat Axe | +24 | +17 | +26 | +35 | +38 |
3 | Great Axe | +27 | +20 | +29 | +38 | +41 |
4 | Destroyer | +30 | +23 | +32 | +41 | +44 |
5 | Marauder | +33 | +26 | +35 | +44 | +47 |
6 | True Marauder | +36 | +29 | +38 | +47 | +50 |
Pictures
Battle Axe & Combat Axe
Battle Axe / Combat Axe | + Fire | + Ice |
+ Wind | + Vorpal | + Lightining |
Great Axe
Great Axe | + Fire | + Ice |
+ Wind | + Vorpal | + Lightning |
Destroyer
Destroyer | + Fire | + Ice |
+ Wind | + Vorpal | + Lightning |
Marauder & True Marauder
Marauder / True Marauder | +Fire | + Ice |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Slam the Axe to create a narrow earth fissure from the blade forward. | O | C1 | O | ||||
Pierce | Slash from front to back on the left followed by a forward tap from the top of the Axe head. | O (Second hit) | O (First hit) | O (Second hit) | X | |||
Crescent | Frontal slash to the left. | O | C6 | C1 | ||||
Moon | Jam the top of the Axe head on the ground creating a AoE effect around your body. Knocks enemies down. | X | ||||||
Fan | Forward downward slash. | O | O | |||||
Eclipse | Three counterclockwise spins. | O (Last hit) |
O (All 3 spins) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Ok | Ok | Good | Bad | Bad | Bad | Ok | Bad | Excellent |
Capture | Bad | Ok | Ok | Good | Bad | Bad | Bad | Ok | Bad | Excellent |
Defeat | Bad | Ok | Good | Excellent | Bad | Bad | Bad | Good | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Charge Attacks
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with the Axe. | O | |||||
Charge 3 | Swing the axe in a circle. Ends with a frontal swing. | O (Last hit) |
O (Last hit) |
||||
Charge 4 | 360 swing from right to left. | O | O | ||||
Charge 5 | Slams the Axe on the ground infront with an AoE effect. | O | O | ||||
Evolution | N4 >N5 > N6. | O (Last hit) | O | O | |||
Jump Charge | Helicopter spin. | O | |||||
Jump Attack | Frontal swing to the left. | O | |||||
Dash Attack | Slide with a delayed upward slash. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | Yes | Knockback | Spins Axe around the body while slowly stepping forward. Ends with a frontal swing with the Axe tucked behind your back. |
True Musou | Musou with added fire damage. Ends with a low frontal sweep followed by a frontal slash with a shockwave afterward. |
Musou Length
Musou | 140-164 | 165-190 | 200-220 | 228-250 | 268-270 | 290-??? |
Number of Hits | 7/8 | 8/9 | 9/10 | 10/11 | 11/12 | 12/13 |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 8 | 10 | 15 | 18 | 8 | 6*N | 17 | 10+10*N+10 | 17 | 12 |
Thrust | Pierce | Crescent | Moon | Eclipse | Fan | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12 | 15+20 | 15 | 17 | 12 | 13e+13e+12e | 15 | 15*N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.