Basic Information
- Moveset: Liu Bei
- Advanced Skill: Acceleration
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
5 | 1 | 6 | 2 | 3 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Apex Blade | 48 | 35 | 32 | 170 | 140 | 135 | 140 | Acceleration |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Apex Blade | +32 | +16 | +33 | +21 | +23 |
2 | Sturdy Apex Blade | +35 | +19 | +36 | +24 | +26 |
3 | Steel Apex | +38 | +22 | +39 | +27 | +29 |
4 | Yellow Dragon | +41 | +25 | +42 | +30 | +32 |
5 | Golden Dragon | +44 | +28 | +45 | +33 | +35 |
6 | True Golden Dragon | +47 | +31 | +48 | +36 | +38 |
Pictures
Apex Blade & Sturdy Apex Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Steel Apex
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Yellow Dragon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Golden Dragon & True Golden Dragon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Knockback | Elemental | SuperArmor |
---|---|---|---|---|
Thrust | Swing Sword upwards creating a wave of energy going forward. | O | C6 | |
Pierce | Slide attack right then slide attack left. Liu Bei's Original C1. | O | C6 | |
Crescent | Slash left then slash right creating a large wave of energy that travels forward a short distance. | O | C6 | C6 |
Moon | Spining slash to the right. | C6 | ||
Eclipse | Left spin creating a AoE wave of energy on the ground around you. | O | ||
Fan | Spin Blade in hand then stab into the ground, creating four waves of energy that move forwards in a V shape. | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Excellent | Good | Good | Ok | Ok | Good | Ok | Ok | Good |
Defeat/Capture | Bad | Bad | Excellent | Good | Ok | Ok | Good | Ok | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description |
---|---|
Charge 2 | Uppercut with Blade |
Charge 3 | Repeated left and right slashes with Blade |
Charge 4 | Strong forward slash |
Charge 5 | Pull sword upwards with both hands greating an AoE energy pulse around you throwing enemies upwards |
Evolution | N2 > N3 > C4 |
Jump Charge | Left slash right slash releaseing energy disk down/forwards |
Jump Attack | Slash with sword |
Dash Attack | Sliding slash |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Low Mobility, Juggles, Knockback finisher. | Left and right swings. Ends with a 3 hit combo of left right swings. |
True Musou | Musou with added fire damage. Ending finisher is left swing right swing followed by thrusting Sword into the ground creating a AoE shockwave around you. |
Musou Length
Musou | 140-163 | 164-208 | 209-253 | 254-298 | xxx-xxx | xxx-xxx |
Number of Hits | 11 | 13 | 15 | 17 | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Acceleration increases Speed for you and all allies
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 17 | 8 | 15+5 | 17 | (5+5)N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12e | 14e | 7+7 | 9e+9e | 8+10 | 10+14e | 12 | 16e | 14e | 12e | 14N+14*4+18 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.